*applause*
We at Mannoroth regularly get Onxyia buffs... but I've yet to do her in myself. Maybe one day. Only certain guilds are able to do it... but one day. One day, I'll organize multiple guilds together. I'll start slow, but I'll build reliable friends. I've already impressed several players with my die-hardedness.
I've done scholo 5 man past rattlegore (until respawns at hour 7 killed us from a pyromaniac replacement mage... and the entire party replaced except for myself and a shaman, who tanked successfully in lieu of warrior in a rogue/mage/shaman/warlock/priest party with max CC options. It was beautiful how we established an CC'ed attack order, decided who's main assist in oh #$%& situations, and generally mopped the floor with any group we encountered. At hour 2-3, we'd killed jandice, cleared quite a bit, and two players disconnected in sequence. Power problems as I assumed. Spent maybe a total hour waiting, and another hour recruiting more. Found others, but only in desperation. These recruits were not so good in quality. Got to rattlegore, new impatient rogue decided to bail, and old priest too. ld mage gone, but all stayed just long enough for me to summon a new warrior and priest in. Two reliable playersm, the warrior & priest. Unfortunately, I picked an unreliable crazyed pyromaniac maged that jumped everywhere and had no clue what she was doing. Its one thing to be an ice god which can snare, or wait as necessary, but generally dancing around trash mobs precision pulling against aggro radii.. its another to run around aggro'ing everything and getting us wiped. That ended us after rattlegore and plagueling hatching respawns on top of us. I had the same respawns not once, but twice in some rooms.
Maybe one day I'll actually complete scholo 5 man. 5 manned LBRS already. Made some good friends this way. The shaman that stayed with me throughout all 7 hours was certainly impressed. Was the scholo run a failure? Nope. We did fantastically against incredible odds, and defeated creatures few think or have done 5-man. Learned the importance of aggro management, and renewed tactical coordination. Got rattlegore's viewing room key for next time too. I'll get you *shakes fist*! Oh yeah. Soul linked warlocks who sacrifice, fel domination summon another void walker, soul link, healthstone, heal pot, and resacrifice, don't last long, but a lot longer than most.
As a warlock, I could afford be die-hard in finding replacements others couldn't. Lost two members and the entrance respawned? Nearly whole party needs to go (repair, or just go)? No problem! Have them ride to the entrance, enter, and summon intra-instance. I'm pivotal to continue going where others can't. All I need is goblin jumper cables, and I'd be set with a druid only rezzer. He rez me, I rez someone else, then start summoning from entrance.
Ok four of my items turned red by then, and the rest were ready to go, but I'll fight naked if I have to. I'll just need to use life drain / life tap more often for in-combat mana regen.
We at Mannoroth regularly get Onxyia buffs... but I've yet to do her in myself. Maybe one day. Only certain guilds are able to do it... but one day. One day, I'll organize multiple guilds together. I'll start slow, but I'll build reliable friends. I've already impressed several players with my die-hardedness.
I've done scholo 5 man past rattlegore (until respawns at hour 7 killed us from a pyromaniac replacement mage... and the entire party replaced except for myself and a shaman, who tanked successfully in lieu of warrior in a rogue/mage/shaman/warlock/priest party with max CC options. It was beautiful how we established an CC'ed attack order, decided who's main assist in oh #$%& situations, and generally mopped the floor with any group we encountered. At hour 2-3, we'd killed jandice, cleared quite a bit, and two players disconnected in sequence. Power problems as I assumed. Spent maybe a total hour waiting, and another hour recruiting more. Found others, but only in desperation. These recruits were not so good in quality. Got to rattlegore, new impatient rogue decided to bail, and old priest too. ld mage gone, but all stayed just long enough for me to summon a new warrior and priest in. Two reliable playersm, the warrior & priest. Unfortunately, I picked an unreliable crazyed pyromaniac maged that jumped everywhere and had no clue what she was doing. Its one thing to be an ice god which can snare, or wait as necessary, but generally dancing around trash mobs precision pulling against aggro radii.. its another to run around aggro'ing everything and getting us wiped. That ended us after rattlegore and plagueling hatching respawns on top of us. I had the same respawns not once, but twice in some rooms.
Maybe one day I'll actually complete scholo 5 man. 5 manned LBRS already. Made some good friends this way. The shaman that stayed with me throughout all 7 hours was certainly impressed. Was the scholo run a failure? Nope. We did fantastically against incredible odds, and defeated creatures few think or have done 5-man. Learned the importance of aggro management, and renewed tactical coordination. Got rattlegore's viewing room key for next time too. I'll get you *shakes fist*! Oh yeah. Soul linked warlocks who sacrifice, fel domination summon another void walker, soul link, healthstone, heal pot, and resacrifice, don't last long, but a lot longer than most.
As a warlock, I could afford be die-hard in finding replacements others couldn't. Lost two members and the entrance respawned? Nearly whole party needs to go (repair, or just go)? No problem! Have them ride to the entrance, enter, and summon intra-instance. I'm pivotal to continue going where others can't. All I need is goblin jumper cables, and I'd be set with a druid only rezzer. He rez me, I rez someone else, then start summoning from entrance.
Ok four of my items turned red by then, and the rest were ready to go, but I'll fight naked if I have to. I'll just need to use life drain / life tap more often for in-combat mana regen.