Scoop! Leaked notes at least partially accurate!
#74
Rinnhart,Apr 11 2005, 01:31 AM Wrote:So, essentially, warlocks don't like that Hunters can simply call their pets whenever they "poof" without dying, and they cannot.

Wow.

Well, hunters can't change pets without returning to town, and their pets do jack in a group besides maybe die on the boss and contribute a little dps.

Imp, please, I've developed a sudden allergy to cats.

First, let's get the strawman arguement out of the way, yes, Hunter pets have no real variety, that being said, that does not make what I said untrue. A Hunter does not expend mana or time to call their pet. A Warlock, on the other hand, does expend time, mana, and a reagent to call their pets. It likewise isn't about like/dislike, it's about balance. Why must a Warlock require a reagent to call a pet when they're already expending time and mana to do so? See the problem here.

Likewise, I don't know about you, but I've seen some Hunter pets that do quite well in instances and other places. Hunter pets are probably the best off tanks in the game (I've actually had Warriors tell me to shut down growl on Lissanna's pet because they couldn't keep agro over the pet). To say that Hunter pets are useless in instances is to not seen one used properly.

So the base arguement here is, why must Warlocks expend a reagent for their pets when they already have to expend a good amount of time and mana to bring the pet into being. It's not about pet envy, it's about fairness and balance. The Warlock pets are already balanced by the fact it takes time and mana to summon them, throwing the need for a reagent is just adding a needless level of aggrivation into the situation.

Quote:Soul shards- I'll get to those later.
Can you clarify this entire arguement? I don't see what the issue is. You seem to be trying to argue that the soulshard component is excessive given that the spell is still "worse" than similar mage skills. The entire Pyroblast bit just seems to be rationalization for a talent/non talent skill comparison.

The point is, the Warlock versions of these spells are already deterimented over the Mage version by either having a lower Damage per Mana or having a longer cooldown. Why is there an additional need for a reagent to be used? Again, it's needless aggrivation to the situation.

Quote:A request; stop looking at a soulshard as a punishment and view it as an additional "resource" that needs to be attended to. While I admit shards can be a pain in the ass, at times, they aren't exactly difficult to acquire, and that's all this bitching about shards is, whining that they make the class more difficult on some level than other classes.

Imagine if some of your best powers required a reagent. Imagine that as a Rogue, in order to use things like backstab you had to first have a reagent beyond using a dagger in main hand and be behind your target and said reagent could only come from you using another skill to harvest said reagent from a green mob. Imagine you as a Warrior wanting to Battle Shout, but in order to do so, you need a reagent that you could only get from harvesting from a green mob through use of another power. Imagine you were a Priest and to cast Power Word Shield you needed a reagent that you could only get from a green mob and that you had to use a harvesting power to get it. Do you see the point now? Do you see the tedium because these powers already have a built in detriment in some way? Why must aggrivation be heeped on further? This is the question Warlock's want answered.

Quote:They are an incredibly minor impediment and give the class an additional dimension. What's the problem?

No, really, I'd love to be told what the issue is.

They don't add another dimension, they add frustration. It does not give a new dimension in anyway shape or form.

Quote:Rogues are limited by energy, warriors have to generate rage. Maybe we should get rid of those, too, afterall, none of the other classes have to deal with those limitations. They're obviously being used to "negatively balance" rogues and warriors and prevent them from being all that they could be.

And Warlocks are limited by Health/Mana AND soul shards or have you forgotten that in order for a Warlock to do anything they must either expend Health or Mana (sometimes both in the case of Hellfire). It's a needless addition that causes aggrivation it does not add depth or dimension.

Quote:Screw it, let's just pile some plate armor on a priest, hand him an axe and a gun, load up a few sapper charges and elixirs, and forget about the concept of class variation.

My Priest could so beat up your Priest.
While the debuff limit is an honest issue that deserves attention... you're kidding me with the "we become one or two trick ponies in parties" bit, right? Warlocks don't actually whine about that, right?

Do you know what the class role of the Warlock is? Do you know what the class role of the Priest is? How about the Warrior? The Mage? The Rogue? The 8 debuff limit takes away from the class role of the Warlock, that being THE Debuffer. That is the role of a Warlock in a group, to debuff and add some DPS. The role of the Warrior is to take damage and hold the attention of the mob in question. The role of the Priest is damage mitigation, buffing, and healing. The role of the mage is to be pure DPS, burst and AoE. The role of the Rogue is to be the single target DPS attacker. The role of the Shaman, Druid, and Paladin is to lend some DPS support, give some useful buffs to the group, and help mitigate damage from the party through healing. So, if you look at all the classes with the exception of the Warlock, it's all about have primary effect toward the party or doing damage while the Warlock is all about lessening the effectiveness of the mob being attacked. With the 8 debuff limit, suddenly the Warlock is thrown to just DPS and we really need to be destruction specialized to shine in this area, otherwise our DPS is mediocre at best.

Quote:Yeah, that's everyone. Many individuals to form a greater whole by contributing fractions of their potential. Welcome to the club. There's punch and snacks on the table to your right, your hazing begins at a quarter past the hour. We'll be in the back cleaning hockeysticks until then. Just shout if you need anything.

Except, as I noted above, everyone else in the party is there to help the party or lend damage support. The Warlock is there to lessen the effect of the mob and to lend damage support. You limit the effectiveness of the class when the debuffs cannot stick because everyone else is causing debuffs in someway through use of various powers.

Quote:Weren't you guys chastised for abusing your class board admin?
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Yeah, and our CM spends more time in GENERAL forum than he spends in ours. You can see him posting constantly there, but in the Mage and Warlock forums, he hasn't posted in a month and then doesn't listen to any of the constructive posts put towards him (people have pointed him time and again at Creeshinnibon's post and he ignores it even though it has a comprehensive list of issues he could go to the devs with if he just printed the first 4 posts in that thread).
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Heisenberg said Everything is Uncertain.
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Scoop! Leaked notes at least partially accurate! - by Lissa - 04-11-2005, 08:53 PM

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