04-10-2005, 08:50 PM
...double life and double damage don't make it harder, they just mean you have to shoot 2 windforce arrows instead of 1 and will get killed in one hit constantly...
There is much much much more to difficulty than 'double life and double damage'.
Faster attack rates? More aggressive chase AI on ranged monsters? Faster moving melee monsters? No knockback on ranged weapons? Serious rethinking of life steal and removal of rejuv potions? Making armor mean something to reduce the advantage of ranged characters? Preventing minion characters from chain-summoning tanks? Nerfing overpowered hirelings that tank endlessly and slow down everything on the screen? Increasing awareness radius of ranged monsters? Redoing item drop rates so there is a middle way between crap and uber? Reducing cold chill to 25% or 33%? Yep.
You hurt my modmaking heart! :aww:
There is much much much more to difficulty than 'double life and double damage'.
Faster attack rates? More aggressive chase AI on ranged monsters? Faster moving melee monsters? No knockback on ranged weapons? Serious rethinking of life steal and removal of rejuv potions? Making armor mean something to reduce the advantage of ranged characters? Preventing minion characters from chain-summoning tanks? Nerfing overpowered hirelings that tank endlessly and slow down everything on the screen? Increasing awareness radius of ranged monsters? Redoing item drop rates so there is a middle way between crap and uber? Reducing cold chill to 25% or 33%? Yep.
You hurt my modmaking heart! :aww:
Nothing is impossible if you believe in it enough.
Median 2008 mod for Diablo II
<span style="color:gray">New skills, new AIs, new items, new challenges...
06.dec.2006: Median 2008 1.44
Median 2008 mod for Diablo II
<span style="color:gray">New skills, new AIs, new items, new challenges...
06.dec.2006: Median 2008 1.44