Drasca,Apr 9 2005, 12:59 PM Wrote:No, it doesn't. IIRC, Dwarf priests get a 10 minute long fear immunity buff. How's that for not working? That's only the tip of the iceberg. Is your Psychic scream dispellable? Nope. Can you cast it over and over without diminsing returns? Yep. Does yours break after 2 seconds? Nope. You have no clue how badly gimped fear is in PvP.
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If someone is immune to fear they are immune to fear; Scream and Fear alike. If either of us runs into another PC that is immune to fear I am SoL and you at least have a succubus that can help you. If my fear gets resisted you can toll the death knell, I'm done. I've had it happen before. You mentioned in your previous post many ways that PCs can become immune to fear and that affects either class (priest or 'lock) just as much as the other. If mine is resisted then I have no other tricks in my book. If you want to argue about the fairness of Fear Ward that is a whole other topic.
I also submit the fact that Scream has a cooldown to it (30 seconds iirc) which means I get one shot at it. It's simply a way to delay the inevitable if I am facing more than one opponent. Chain fearing is NOT an option. With cooldown it's simply not effective to assume you can chain fear a quality opponent. That's what slows us down; they are using diminishing returns for a similar speed limiter to your fear with no cooldown. Here's the question, if you had only Howl of Terror and no Fear, would you be able to pull off the same tricks that you currently do? Howl of Terror is similar to Psychic Scream (yes I know scream is better, but they are still very similar).
You also continue to combine different types of PvP to confuse points. You mention that fear is dispelable. Ok, what's your point? In order to dispel fear you must be facing at least 2 PCs (I can't cast dispel while feared) in which case you are once again outnumbered or you have help. If you have help then I sure hope your partner(s) are doing something too. If you are solo vs. 2 or more opponents I refer back to my original comments in my previous post. Do you really think that you should be able to consistently beat 2 opponents in a 1v2 situation. I'm begining to think you do just because you currently CAN do that to two mobs. Let me spell this out:
1v1: Battle will probably be over before diminishing returns become a huge factor. If you are entirely relying on chain fearing someone to win then there is probably another tactic that could work too.
1v2: Thanks to the ability to fear/seduce you have potential to win here but it's a tough proposition. Thanks to diminishing returns it will be harder to keep one opponent at bay while you kill the other. I don't see a problem with this... who is supposed to consistently win 1v2?
1v3 or more: You're screwed. Anyone is going to die in this situation. Sometimes life sucks.
Small party skirmishes: Depends highly on tactics. If the other party is bum-rushing the warlock to kill them then your entire party should be rushing after them to try to save you. If you can get even one Howl of Terror off that can buy time for your group to pick targets and fire to try to kill the enemies (and thus minimize the threat to you). If your group has a priest they will probably be the first target of the enemies so you will have a little time to use your skills.
Large Scale PvP: You will not be on the front lines. All casters should have some sort of escort to protect them as they are obvious targets. With an escort to take some of the heat off of you there should be some time to use your abilities. Enemies should be dying and thus you should not need to chain fear a specific target (if that target is so dangerous kill it first).
In PvP fear should simply be a way to buy yourself a few seconds. If you are relying on chain fear to win then find another way, I'm sure it's possible. And that is all this is stopping, chain fear on a single target.
- mjdoom
Stormrage:
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)
Flyndar (60) - Dwarf Priest - Tailoring (300), Enchanting (300)
Minimagi (60) - Gnome Mage - Herbalism (300), Engineering (301)
Galreth (60) - Human Warrior - Blacksmithing (300), Alchemy (300); Critical Mass by name, Lurker in spirit
ArynWindborn (19) - Human Paladin - Mining/Engineering (121)