I'm sorry Mjdoom, but you're not a warlock on a PvP server, and your assumptions on pvp are simply not true.
Have you ever been Paladin range hammer stunned on the raod? Critically Ambushed by two rogues? Sat down and suddenly stun locked for 2 seconds while being bashed on by combo points by a 60 rogue while only having half a second between stuns to cast anything? Dueled a shadow priest that can instant psychic scream you and your pet (far enough that it disappears all together), dot, mind flay, mana burn, you're at half health and mana, able to cast for two seconds, stunned, and then psychic screamed again, and then mind blasted dead.
In group situations, you are #1 target. Protected? Ha! You're gang-&^$%'ed. Warlocks are considered an easy target. No instant cast defense, Weak snares (talent costly), backloaded damage, many of our dots and abilities are dispellable. Our main 'defense' fear, is highly resistable, or is downright immune by an ever increasing number methods, including battle stances, trinkets, WotF, blacksmithing, shadow resistence, etc. Its also dispellable, as opposed to psychic scream which has no diminishing returns, is not dispellable 'magic', and is instant. Many of our awesome abilities have long and mana costly preperation times. That combined with backloaded damage, and lack of usable instant-escape/snare skills, make warlocks considered "easy targets" in PvP servers. There are warlocks are who are extremely skilled, and do more than their fair share of dishing it out, but this is irrelevant glaring class imbalances in PvP.
Sorry, you haven't 'grown up' on as a horde on pvp server, you don't experience the triumphs and tribulations that really expose the class imbalances.
Oh... on the succubus... she can do about 50 dps fully pimped out. More alongside a warrior with battle shout.
To Skan:
Poly is not equivalent to seduce. Not by a long shot. Poly has a lasts longer, doesn't reduce the player's dps, can be prebuffed (recast on top of itself). Seduce has none of that. You remove the succubus from your damage pool (accetable), and she can be interrupted, and is a lot less reliable because you have that interrupt delay. As it stands now, you could keep an enemy polymorphed nigh-on forever. If you're skilled and lucky enough to have enough time, proper range, and pet not disabled, you *might* be able to charm/fear chain a humanoid enemy.
Comparing Mage and Warlock AoE are both can be extremely effective in PvE, and I'm fine with how it is now pve (I've used hellfire a total of twice in PvP, and it was extremely funny both times.. maybe not so funny to the alliance it burned, but not killed. AE kills). Oh, btw: Warlock AoE dps can be increased with talents to 242 with demonic sacrifice (+15%, heavy talent investment), and Emberstorm might increase that damage a further 10% (again, heavy talent investment, seperate tree). As fire AoE only takes 5% of my playtime, I don't really care to find out. In PvP.. Hellfire is not useable except as a joke or desperate "I'm going to die anyway" measure.
Have you ever been Paladin range hammer stunned on the raod? Critically Ambushed by two rogues? Sat down and suddenly stun locked for 2 seconds while being bashed on by combo points by a 60 rogue while only having half a second between stuns to cast anything? Dueled a shadow priest that can instant psychic scream you and your pet (far enough that it disappears all together), dot, mind flay, mana burn, you're at half health and mana, able to cast for two seconds, stunned, and then psychic screamed again, and then mind blasted dead.
In group situations, you are #1 target. Protected? Ha! You're gang-&^$%'ed. Warlocks are considered an easy target. No instant cast defense, Weak snares (talent costly), backloaded damage, many of our dots and abilities are dispellable. Our main 'defense' fear, is highly resistable, or is downright immune by an ever increasing number methods, including battle stances, trinkets, WotF, blacksmithing, shadow resistence, etc. Its also dispellable, as opposed to psychic scream which has no diminishing returns, is not dispellable 'magic', and is instant. Many of our awesome abilities have long and mana costly preperation times. That combined with backloaded damage, and lack of usable instant-escape/snare skills, make warlocks considered "easy targets" in PvP servers. There are warlocks are who are extremely skilled, and do more than their fair share of dishing it out, but this is irrelevant glaring class imbalances in PvP.
Sorry, you haven't 'grown up' on as a horde on pvp server, you don't experience the triumphs and tribulations that really expose the class imbalances.
Oh... on the succubus... she can do about 50 dps fully pimped out. More alongside a warrior with battle shout.
To Skan:
Poly is not equivalent to seduce. Not by a long shot. Poly has a lasts longer, doesn't reduce the player's dps, can be prebuffed (recast on top of itself). Seduce has none of that. You remove the succubus from your damage pool (accetable), and she can be interrupted, and is a lot less reliable because you have that interrupt delay. As it stands now, you could keep an enemy polymorphed nigh-on forever. If you're skilled and lucky enough to have enough time, proper range, and pet not disabled, you *might* be able to charm/fear chain a humanoid enemy.
Comparing Mage and Warlock AoE are both can be extremely effective in PvE, and I'm fine with how it is now pve (I've used hellfire a total of twice in PvP, and it was extremely funny both times.. maybe not so funny to the alliance it burned, but not killed. AE kills). Oh, btw: Warlock AoE dps can be increased with talents to 242 with demonic sacrifice (+15%, heavy talent investment), and Emberstorm might increase that damage a further 10% (again, heavy talent investment, seperate tree). As fire AoE only takes 5% of my playtime, I don't really care to find out. In PvP.. Hellfire is not useable except as a joke or desperate "I'm going to die anyway" measure.