04-08-2005, 11:04 PM
I'll add my personal thoughts here (as opposed to reiterating the warlock forum consensus).
I have no complaints about warlock damage. We may do slightly less damage as the mage, but then again, we don't need to sit and drink as often either.
I don't do much PvP combat... yet. But there are lots of ways to spend shards in PvP combat, and this moment, no way to gain them back.
Collecting and farming shards is an inconveniece. I tend to only carry around 3 or 4 at a time - sometimes less, because of the inventory space they take up. However I find need far more shards in instances than I do soloing - I might have to change pet several times for different opponents. A soul stone for the rezzer every half hour. Healthstones for whoever wants them (always surprises me how many people don't). Summoning people from far off places. It's very easy to complete burn through your shard collection, and in instances I find it very easy to leave it too late to cast Drain Soul, so the target is dead before I can get a shard. There are a number of ways Blizzard could make soul shards less of a chore.
It's also irritating if you run out of shards in a low-level area where there are no XP generating mobs around.
I hope they fix Enslave Demon to make re-enslaving worthwhile. The Infernal and Doomguard are currently useless because of it, and it nerfs what should be one of your coolest spells (enslaving random demons in the world to fight on our behalf).
The bug that annoys me most personally is the tendency of pets to disappear if they get too far away from. Mostly because it means another wasted soul shard. They also disappear if you use a Gryphon.
The 8 slot limit on debuffs is a big concern to me. Even in a party of 5 I've noticed the slots filling up very quickly (warrior shouts, hunter stings, any kind of proc effect, stuns, saps etc...). Warlocks do good damage when they combine their direct damage spells (Drain Life, Shadowbolt) with Curses and DoT spells. If we can't use half our arsenal because they take up slots that a raid group wants to save for other debuffs we lose a lot of our effectiveness. Or we use our debuffs, only to find them bumped seconds later.
Chris
I have no complaints about warlock damage. We may do slightly less damage as the mage, but then again, we don't need to sit and drink as often either.
I don't do much PvP combat... yet. But there are lots of ways to spend shards in PvP combat, and this moment, no way to gain them back.
Collecting and farming shards is an inconveniece. I tend to only carry around 3 or 4 at a time - sometimes less, because of the inventory space they take up. However I find need far more shards in instances than I do soloing - I might have to change pet several times for different opponents. A soul stone for the rezzer every half hour. Healthstones for whoever wants them (always surprises me how many people don't). Summoning people from far off places. It's very easy to complete burn through your shard collection, and in instances I find it very easy to leave it too late to cast Drain Soul, so the target is dead before I can get a shard. There are a number of ways Blizzard could make soul shards less of a chore.
It's also irritating if you run out of shards in a low-level area where there are no XP generating mobs around.
I hope they fix Enslave Demon to make re-enslaving worthwhile. The Infernal and Doomguard are currently useless because of it, and it nerfs what should be one of your coolest spells (enslaving random demons in the world to fight on our behalf).
The bug that annoys me most personally is the tendency of pets to disappear if they get too far away from. Mostly because it means another wasted soul shard. They also disappear if you use a Gryphon.
The 8 slot limit on debuffs is a big concern to me. Even in a party of 5 I've noticed the slots filling up very quickly (warrior shouts, hunter stings, any kind of proc effect, stuns, saps etc...). Warlocks do good damage when they combine their direct damage spells (Drain Life, Shadowbolt) with Curses and DoT spells. If we can't use half our arsenal because they take up slots that a raid group wants to save for other debuffs we lose a lot of our effectiveness. Or we use our debuffs, only to find them bumped seconds later.
Chris