04-08-2005, 05:31 PM
Quark,Apr 8 2005, 09:18 AM Wrote:Why? If it is, in fact, putting Fear and Seduce on the same diminishing return timer, why is Seduce completely broken? I saw Tahapenes use Seduce for 10.5 hours last weekend, not once was Fear used. So what's broken?
From what I've seen with warlocks (warning: not completely educated opinion coming), there's two different sides of the fence. The players, who talk about the different aspects of the class that make it aggravating. Then there is Blizzard's, who have made changes because they believe the class is very powerful. Does it make Blizzard stupid because they have changed the power level while not making it less aggravating? Yes. Still, I haven't seen many warlocks fess up to the power they have. I remember Drasca had a post talking about warlocks and their complaints, then mentions in the same post how he soloed his way out of some spectacular jam.
Blizzard claims the change to Fear last time was because Warlocks were soloing elites with very little downtime. It seems to me a change to make Fear and Seduce affect each other has a similar goal. If Warlocks were using Fear tactics to take down one guy, it's not much of a stretch to say they were using Seduce/Fear tactics to take down two.
Does this mean Blizzard should ignore the issues that Warlocks have? That they should be taking so long to make any changes that would help players? Certainly not. But it seems to me that complaining about the changes they don't make is more constructive, and more reasonable, then the changes they have made.
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Those are good points. I'll agree warlocks have a lot of power, but it also seems that the power is too situational and often goes against the style of play for warlocks. An example of this is fear having a significant increased chance to break on damage, but warlocks use fear to keep themselves from being hit while their small amount of damage stacks up over the long time.
These arguements also come without full knowledge of the situation. I had thought that seduce was already on a diminishing return. Making this note to me means that they are either changing the background mechanics of the spell to be more like fear, which makes not so much sense since it's a guaranteed break on damage compared to fear, or adding both to the same timer, which would be a big limit of what can be done with the two spells in conjunction.
These changes may have reason, as the fear change did before, but they seem to keep changing things in a negative direction as opposed to fixing the things that have problems. These problems aren't even as widespread or damaging as the bugs that show up in the forums, such as the shaman agility bug.
Whichever the case, I really wish Blizzard would give reasons for things. It's one thing for a warlock to see "Mana for fear increased". It's another to see "Certain warlocks were using fear kiting to take down elites with little to no downtime. Fear mana was increased to help prevent this from happening". Then again my first mmorpg was AC, where patch notes often looked more like the latter than the former.
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