04-08-2005, 03:32 PM
I think you're missing the point on the Seduction change Quark. The key phrase is "diminishing returns". I believe that currently each seduce will last approximately the same length of time (subject to usual checks to breaking early). Now subsequent seduces after the first seduce are much more likely to break early.
Fear kiting isn't a tactic I've used much, but it did occasionally allow warlocks to solo much tougher opponents than they should have. I don't mind the fear changes so much.
I think the stealth nerf to Enslave Demon may have been an unintentional consequence of increasing mob resistances. That change really does irritate me, since its a unique and very cool warlock ability. Plus it makes our two highest-level pets (Infernal and Doomguard) practically useless.
The major issues by warlock forum consensus seem to be:
1) Bugs
2) Soul shards - getting them in PvP in particular, and collection and storage of them in general.
3) The Demonology tree - which has some very good talents, and others which basically amount to placeholders.
4) The 8 slot limit on debuffs, which just kills warlocks in raids.
I think all of these issues have been communicated to the developers, but we've had very little feedback on what changes will be made, or when those changes might occur.
Chris
Fear kiting isn't a tactic I've used much, but it did occasionally allow warlocks to solo much tougher opponents than they should have. I don't mind the fear changes so much.
I think the stealth nerf to Enslave Demon may have been an unintentional consequence of increasing mob resistances. That change really does irritate me, since its a unique and very cool warlock ability. Plus it makes our two highest-level pets (Infernal and Doomguard) practically useless.
The major issues by warlock forum consensus seem to be:
1) Bugs
2) Soul shards - getting them in PvP in particular, and collection and storage of them in general.
3) The Demonology tree - which has some very good talents, and others which basically amount to placeholders.
4) The 8 slot limit on debuffs, which just kills warlocks in raids.
I think all of these issues have been communicated to the developers, but we've had very little feedback on what changes will be made, or when those changes might occur.
Chris