04-03-2005, 02:50 AM
nobbie,Apr 2 2005, 01:16 PM Wrote:I plan to build a Tauren (racial Herbalism bonus) Druid with Herbalism/Alchemy for the purpose of developing these two professions as fast and high as possible. The Druid will be played solo most of the time, and neither special group support skills (healing, buffs) or extra toughness for the most difficult mobs will be required. To gather the resources (herbs) fast, DPS and killing speed vs. 1-3 level lower mobs ("green" mobs) are the focus.
Which form would you recommend for that purpose - cat or bear - and how should I distribute the talent points from level 10 to 60 (reasonable healing/regeneration skills for low downtimes between fights included)?
I'd go for either 21 in Restoration (for Nature's Swiftness) or 31 (for Innervate). Plow the rest into cat form skills plus Feral Charge. Swiftshifting is now quite nice, so a diversion of 8 points into Balance is not unreasonable. Place in a warm server for 60 levels and season to taste. :)
The form you'll use the most is not cat or bear, but travel. It's the form that makes a gatherer Druid so very easy. You can do combat as a druid with either feral fighting form or as a caster, it's really a matter of personal style. I'd lean to cat form under the newest rules, but I've run a Druid solo for many, many levels using nothing but caster form.
Quote:And another question, which leatherworking branch would be recommend for such a Druid - Tribal, Dragonscale or Elemental?
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Since you've already got two trade skills, the answer would be none of the above. :)
All of the specialties have fairly intensive entry requirements, and not a huge lot of recipes to make, so I can't recommend any of them for pure profit purposes. If you're making stuff for yourself, the Tribal recipes are the most Druid-oriented.