03-29-2005, 11:18 PM
TheDragoon,Mar 29 2005, 12:16 PM Wrote:Well, the future is more bleak than I had suspected, then.
It's unfortunate that there's a class that Blizzard touts as the "debuff class" when they've artificially limited its abilities. I mean, there's already the restriction of only one curse per Warlock, which seems like the design decision. As such, I don't see how it would really require rebalancing since it seems that they HAVE looked at it from a balancing perspective and added restrictions. It seems mostly a UI/programming restriction, to me, rather than a balance issue. If it is a balance issue, it's a poor way to implement it, in my opinion. However, I wouldn't put that past Blizzard.
Anyway, thanks for the post. :)
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I'm not an expert, but I am a programmer.
My guess (and maybe a beta person could back me up) is that the debuff limit has always been in the game. Before there were raid groups, someone probably sat down and said "How many debuffs can you stack on a mob? 5 people, 1.5 debuffs each, 8 sounds about right". The balancing of end game content probably happened much later, and all that work and testing was done assuming the 8 debuff limit.
Obviously, they went live before the end game was completly done, witness the recent restrictions on the size of raid groups. Idealy they would have tested some of this stuff thourougly enough to see that zerging is bad and 8 debuffs are not enough, but then I'd still be reading beta forums instead of playing a flawed but very fun game.
Also, I'm pretty sure Lightning Shield = Fire Shield as far as the mechanics go: either when you hit him or he hits you. I don't think lightning shield just goes off on proximity.
The WC3 spell imolate is AOE, but the area is tiny. It works out to very nearly the same thing.