This reply will cover many of the posts reguradless of their threading.
Gnolack and Aleri will also need to finish the Ambasador of Evil quest as that chains back into the Uldaman instance. If some others are needing to do some prepwork in the area outside of the instance, that would be a good time to finish collecting the power stones; the fewer people that are doing the full collection on those, the quicker it can be done. In particular, there are not a lot of the dark dwarves inside the instance to get these to drop off of.
As for availability, Littledude should not have any problem with the Saturday morning time. He and Sabramage did get a quick assist from Sharrana to get their mage quest inside done and to complete the Lost Dwarves quest chain. This is not much a problem since most players like to run what is involved with that portion often. One of the drops along the way is highly prized by the cloth wearers, leading to repeat runs to aquire it. http://www.thottbot.com/wow/?i=3770 Please do not post spoilers about what is involved in getting this for those that have not seen it yet.
Also as a note, Taunshu is still in need of completing Tablet of Will quest and the main line quest of the dungeon (starts with the Shattered Necklace drop). So she can be available to do some runs also.
Another note on this is that Littledude is already getting quests available for Zul'Farrak, The Sunken Temple and Maraudon. So getting a move onto these is also desired.
This might be the last instance that can be done as a "one run and done" situation. I know that in several of the later instances, the quest lines requiring going into the instance for part, doing some steps outside of the instance and then returning to inside the instance to complete the whole chain. And although Uldaman can as far as I know be done in only one run, with the complexity of some the quest chains, it is not unusual to have characters that go in and find that they cannot complete a quest for various reasons and need to return again. And if the the Tablet of Will quest has not been fixed since I ran it in beta, it will cause problems in that in the beta only one character could complete it per run (tablet would not respawn for the other players).
Ironforge: The Lost Dwarves. This one is done inside the instance and can be delayed at picking up till just prior to actually going into the instance.
Ironforge: Krom Stoutarm want you to recover his "treasue". This is done in the area outside of the instance.
Ironforge: in the explorers hall there is a quest to go see Ironband in Loch Modan. This in turn leads to doing some quests in the Badlands and then finally with Ironband sending you to the area outside of the instance to collect some urns.
Shimmering Flats: there is a quest series that is not yet complete that starts there and eventually leads to sending the players inside the Uldaman instance to mine Indurium for the purpose of influcing which side will win a race. Since there are still placeholders being used for some of the race stuff there, it unlikely this will see any use till much later.
Thelsamarr: The Reagent Run that mjdoom listed. I have never done this one and thought that it was only for the characters that had some specific level of herbalism to do. Will need to check that. If any can do it, then this involves collecting that can be done outside of the instance.
Badlands: Theldurin the Lost who is down on the southern border of the area gives a quest (Solution to Doom) that is done in the area outside of the instance.
Badlands: Rigglefuzz the goblin near the middle of the badlands area wants you to recover some Power Stones. This is best done in the area outside of the instance as there are very few mobs inside of the instance to get these drops off of.
Badlands: Crumpled Map found on the ground in the higher area of the first dig site south of Uldaman starts this quest chain. It will end up sending you to the area outside of the instance to search for Hammertoe Grez. When you get to the step of returning his amulet, be careful. Only player at a time can hand it in and then it needs to reset (about 10-15 min) before the next player can hand in the amulet. Be prepared for delays at this step. This in turn will chain you back to Ironforge and then you will be sent to Angor Fortress to do An Ambassador of Evil. This in turn will finally lead to the quest to recover The Lost Tablets of Will from inside the instance. Whew!
Uldaman outer area: A random drop from one of the dark dwarves in this area is a Shattered Necklace. This item starts the mail line quest for the Uldaman Dungeon. This will start with your needing to find TdK which is really Talvash del Kissel a gnome in the mystic quarter of Ironforge. He will require 5 bars of silver for one step of this line, so have it ready. He will send you on a quest to inside the instance to go about restoring the necklace to what it was before. This chain eventually leads to having to take on the final boss in the instance for one of the items needed.
There is also a quest that starts at the end of the instance involving some platinum disks....
Hopefully I remembered everything.
edit: fixing a quote tag.
Gnollguy,Mar 29 2005, 11:36 AM Wrote:I know that Sabramage (Sabra), Littledude (Ruvanal), Aleri (Treesh), and Gnolack (myself) are ready to go into the instance proper (well I still need some of the rods or gems or whatever from the dwarfs outside the portal but eh). I would like to actually run the instance this week or this weekend. I can not go Wednesday or Thursday becuase I will probably have to work late. That means tonight or Friday night anytime after 7ET. Or anytime at all this weekend. I prefer the weekend but I'm itching to play Gnolack some more too.
Please post if you can make any of those times. If you've got some pre-reqs to do let me know that as well because I will be able to help out with some of them.
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Gnolack and Aleri will also need to finish the Ambasador of Evil quest as that chains back into the Uldaman instance. If some others are needing to do some prepwork in the area outside of the instance, that would be a good time to finish collecting the power stones; the fewer people that are doing the full collection on those, the quicker it can be done. In particular, there are not a lot of the dark dwarves inside the instance to get these to drop off of.
As for availability, Littledude should not have any problem with the Saturday morning time. He and Sabramage did get a quick assist from Sharrana to get their mage quest inside done and to complete the Lost Dwarves quest chain. This is not much a problem since most players like to run what is involved with that portion often. One of the drops along the way is highly prized by the cloth wearers, leading to repeat runs to aquire it. http://www.thottbot.com/wow/?i=3770 Please do not post spoilers about what is involved in getting this for those that have not seen it yet.
Also as a note, Taunshu is still in need of completing Tablet of Will quest and the main line quest of the dungeon (starts with the Shattered Necklace drop). So she can be available to do some runs also.
Another note on this is that Littledude is already getting quests available for Zul'Farrak, The Sunken Temple and Maraudon. So getting a move onto these is also desired.
Arethor Wrote:I think I just need to finish up the Heart,Star,Hand quest and I'd be set to go.That is not really an Uldaman quest. You may still want to get it cleared in the meantime thought to clear out the quest drop items from inventory.
Treesh Wrote:If there isn't another healer around that mark (and depending upon how much Uldaman annoys me wink.gif ), I could probably do another run with other people sometime after that if we've got enough other people needing it. I tend to prefer the "one and done" method of instances, but I also feel an obligation to heal for people in the guild as well since most of our healers are either 60 or little. Well, heal for guild people besides just GG, Sabra, and Ruvanal. wink.gif
This might be the last instance that can be done as a "one run and done" situation. I know that in several of the later instances, the quest lines requiring going into the instance for part, doing some steps outside of the instance and then returning to inside the instance to complete the whole chain. And although Uldaman can as far as I know be done in only one run, with the complexity of some the quest chains, it is not unusual to have characters that go in and find that they cannot complete a quest for various reasons and need to return again. And if the the Tablet of Will quest has not been fixed since I ran it in beta, it will cause problems in that in the beta only one character could complete it per run (tablet would not respawn for the other players).
TheDragoon Wrote:Could someone point me in the direction of a place where I can find what quests relate to Uldaman? I'm at about the right level with Skybreak and she'd definitely be interested in joining you guys. smile.gifAs some have noted, Uldaman really starts the complicated quest chains going into instances. I will try to list the ones that I can remember, but I may still miss some.
Ironforge: The Lost Dwarves. This one is done inside the instance and can be delayed at picking up till just prior to actually going into the instance.
Ironforge: Krom Stoutarm want you to recover his "treasue". This is done in the area outside of the instance.
Ironforge: in the explorers hall there is a quest to go see Ironband in Loch Modan. This in turn leads to doing some quests in the Badlands and then finally with Ironband sending you to the area outside of the instance to collect some urns.
Shimmering Flats: there is a quest series that is not yet complete that starts there and eventually leads to sending the players inside the Uldaman instance to mine Indurium for the purpose of influcing which side will win a race. Since there are still placeholders being used for some of the race stuff there, it unlikely this will see any use till much later.
Thelsamarr: The Reagent Run that mjdoom listed. I have never done this one and thought that it was only for the characters that had some specific level of herbalism to do. Will need to check that. If any can do it, then this involves collecting that can be done outside of the instance.
Badlands: Theldurin the Lost who is down on the southern border of the area gives a quest (Solution to Doom) that is done in the area outside of the instance.
Badlands: Rigglefuzz the goblin near the middle of the badlands area wants you to recover some Power Stones. This is best done in the area outside of the instance as there are very few mobs inside of the instance to get these drops off of.
Badlands: Crumpled Map found on the ground in the higher area of the first dig site south of Uldaman starts this quest chain. It will end up sending you to the area outside of the instance to search for Hammertoe Grez. When you get to the step of returning his amulet, be careful. Only player at a time can hand it in and then it needs to reset (about 10-15 min) before the next player can hand in the amulet. Be prepared for delays at this step. This in turn will chain you back to Ironforge and then you will be sent to Angor Fortress to do An Ambassador of Evil. This in turn will finally lead to the quest to recover The Lost Tablets of Will from inside the instance. Whew!
Uldaman outer area: A random drop from one of the dark dwarves in this area is a Shattered Necklace. This item starts the mail line quest for the Uldaman Dungeon. This will start with your needing to find TdK which is really Talvash del Kissel a gnome in the mystic quarter of Ironforge. He will require 5 bars of silver for one step of this line, so have it ready. He will send you on a quest to inside the instance to go about restoring the necklace to what it was before. This chain eventually leads to having to take on the final boss in the instance for one of the items needed.
There is also a quest that starts at the end of the instance involving some platinum disks....
Hopefully I remembered everything.
edit: fixing a quote tag.