Pally
#33
Occhidiangela,Mar 28 2005, 08:38 AM Wrote:For slvl 20 Fanatacism 203-402.5(2+2.14 + 2.14 + 2.14 +3.73) = 12.15(203-402.5)  But wait!  Divide all of the physical damage by 2 in Hell Difficulty.

First off, weapon damage is always integer, so it's just 203-402 damage. Also, since the character has +5 skills, that'd be a slvl 25 fanaticism, for +458% damage. Also, you're missing a 1 term for the unmodified damage. So it should be:

[203-402] * (1 + 2 + 2.14 + 2.14 + 2.14 + 4.58) = [203-402] * 14 = [2842-5628]

Also, there is no global physical resistance in 1.10, so you don't that damage divide by 2. You would, however, have to consider the resistance of the specific monster you're fighting.

Quote:Your screen may say one thing, but I don't think the screen accounts for the divide by two bit,  :angry:  for example, and it does not reflect other Monster Immunities.

The LCS states how much damage you're dealing, not how much damage the monster is taking. That is, the listed damage will be the same regardless of whom you're fighting. This is not a bug; it's a design decision.. However, the LCS value is also often wildly inaccurate, so that part is a bug.

Quote:Let's look at Conviction @ 20: 203-402.5(2+((1+1.25)2.14 + 2.14 + 2.14 )) = (203-402.5)x = 203-402.5x(16.445) but since we divide Physical damage by 2, it is really 15.445(203-402.5).

I really don't follow your math. For one thing, you'd still have to make it slvl 25, and there's still no global physical resistance. For another, resistances cannot go below -100%. For another, conviction applies to all three elemental damages (fire, lightning, and cold), while you're just applying it to one of them.

Suppose a monster has 0% resistances. Then a high-slvl conviction would drop it to -100%. The damage would then be:

[203-402] * (1 + 2 + 2(2.14 + 2.14 + 2.14)) = [203-402] * 15.84 = [3215-6367]

However, for a fair comparison, you'd really have to consider the monster's resistances instead of just assuming they're all 0%. The higher the resistances are, the scales tip in favour of conviction. And you'd have to somehow factor in fanaticism's speed boost; the damage per second is more important than the damage per attack.

It is true that conviction is a much better aura to go with vengeance, but the math you used to show this was very flawed.
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Messages In This Thread
Pally - by Zafarium - 02-03-2005, 11:50 PM
Pally - by Sirbub - 02-04-2005, 01:31 AM
Pally - by Zafarium - 02-04-2005, 04:37 AM
Pally - by Assur - 02-04-2005, 05:23 AM
Pally - by Fragbait - 02-04-2005, 09:31 AM
Pally - by Zafarium - 02-04-2005, 04:53 PM
Pally - by hexisle - 02-07-2005, 02:25 AM
Pally - by phaedi - 02-10-2005, 09:12 AM
Pally - by ShadowHM - 02-10-2005, 01:13 PM
Pally - by ShadowHM - 02-10-2005, 01:14 PM
Pally - by phaedi - 02-10-2005, 10:44 PM
Pally - by Zingydex - 02-11-2005, 11:49 PM
Pally - by phaedi - 02-12-2005, 05:24 PM
Pally - by Zingydex - 02-14-2005, 01:26 PM
Pally - by phaedi - 02-15-2005, 07:51 PM
Pally - by Zingydex - 02-25-2005, 04:13 PM
Pally - by spear of light - 02-25-2005, 10:16 PM
Pally - by whathuh - 02-25-2005, 10:32 PM
Pally - by phaedi - 03-02-2005, 11:10 AM
Pally - by lfd - 03-02-2005, 07:31 PM
Pally - by whathuh - 03-03-2005, 10:29 PM
Pally - by whathuh - 03-03-2005, 10:33 PM
Pally - by SetBuilder - 03-25-2005, 01:58 AM
Pally - by Yogi_Baar - 03-25-2005, 08:57 AM
Pally - by Occhidiangela - 03-25-2005, 02:24 PM
Pally - by SetBuilder - 03-25-2005, 06:44 PM
Pally - by adeyke - 03-25-2005, 09:48 PM
Pally - by SetBuilder - 03-26-2005, 02:40 AM
Pally - by adeyke - 03-26-2005, 02:48 AM
Pally - by phaedi - 03-27-2005, 01:27 PM
Pally - by SetBuilder - 03-27-2005, 08:09 PM
Pally - by Occhidiangela - 03-28-2005, 03:38 PM
Pally - by adeyke - 03-28-2005, 04:16 PM
Pally - by SetBuilder - 03-28-2005, 06:36 PM
Pally - by Occhidiangela - 03-28-2005, 06:43 PM

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