03-26-2005, 06:10 PM
Zippy, you really underestimate Suppression. Maxed suppression effectively means you have a lot more fear, your afflic spells do more damage, and last longer.
Curse of Weakness you'll find not useful enough to amp. Its great for 'normal' mobs below your level, and sometimes PvP (when situation calls for it), but definitely not against elites.
Improve Drain soul is bugged--and why are you worried about mana regen? Warlocks do not mana regen. They lifetap halfway, then both eat and drink. If in dire battle, fear and do not cast damage doers (beyond a siphon life or CoA), and bandage up. Then life tap. Warlocks should have extremely little active downtime, in the order of Warriors.
Work on your First Aid, if you haven't already. Tailoring is no excuse. Bandages increase warlock effectiveness 2-3x.
If you're going to invest in Demonology beyond 5 points, stick them in Health funnel. Improved imp is marginal compared to the benefit of health funneling to your Voidwalker or other pet.
Btw: Since this is a Warlock thread...
There've been a number of stealth nerfs.
You may no longer pre-buff fear. Casting fear on monsters already feared by you will no longer reset fear counter. It only waste your cast. Howeer, casting on other people's feared targets will work.
Enslave demon has been nerfed. Banish will no longer reset its counter, and enslaved demons will generally not stay enslaved beyond the first 4 minute enslave. Secondary and tertiary enslaves won't work long, and repeated enslaves will be resisted or immune. Waste of shards beyond initial enslave.
Pet pathfinding has been improved. Pets will now jump off cliffs with you.
Dark pact has been fixed with enslaved creatures. You may now steal mana from your enslaved pets.
Many neutral mobs/npcs no longer auto-aggro your pet.
"Defensive" is still bugged when trying to help other side. Possibly an AoE issue. Set pets on passive whenever in question and able to pet-micro.
Curse of Weakness you'll find not useful enough to amp. Its great for 'normal' mobs below your level, and sometimes PvP (when situation calls for it), but definitely not against elites.
Improve Drain soul is bugged--and why are you worried about mana regen? Warlocks do not mana regen. They lifetap halfway, then both eat and drink. If in dire battle, fear and do not cast damage doers (beyond a siphon life or CoA), and bandage up. Then life tap. Warlocks should have extremely little active downtime, in the order of Warriors.
Work on your First Aid, if you haven't already. Tailoring is no excuse. Bandages increase warlock effectiveness 2-3x.
If you're going to invest in Demonology beyond 5 points, stick them in Health funnel. Improved imp is marginal compared to the benefit of health funneling to your Voidwalker or other pet.
Btw: Since this is a Warlock thread...
There've been a number of stealth nerfs.
You may no longer pre-buff fear. Casting fear on monsters already feared by you will no longer reset fear counter. It only waste your cast. Howeer, casting on other people's feared targets will work.
Enslave demon has been nerfed. Banish will no longer reset its counter, and enslaved demons will generally not stay enslaved beyond the first 4 minute enslave. Secondary and tertiary enslaves won't work long, and repeated enslaves will be resisted or immune. Waste of shards beyond initial enslave.
Pet pathfinding has been improved. Pets will now jump off cliffs with you.
Dark pact has been fixed with enslaved creatures. You may now steal mana from your enslaved pets.
Many neutral mobs/npcs no longer auto-aggro your pet.
"Defensive" is still bugged when trying to help other side. Possibly an AoE issue. Set pets on passive whenever in question and able to pet-micro.