03-25-2005, 01:58 AM
(This post was last modified: 03-25-2005, 02:00 AM by SetBuilder.)
Never really been much into paladins, but do have a few high level ones. I go with tried and true.
Vengence: 20
Fanatasism: 10
Fire Resist: 20
Lightning Resist: 20
Cold Resist: 20
All resists (can't think of skill name): 10
Plus a couple pre-reqs.
Use Fanatasism as secondary, vengence as primary. All the resistances are a passive increase in the percentages of elemental damage you do with vengence. You become a one hit wonder. Requires a bit of mana, plus probably a mana sucker (Usually a ring or gloves or something good for that). I only play single player and LAN, no battle.net, so don't know how it'd work online.
I do know that in single player, there is almost no challenge, so I usually play players 8, which makes things significantly harder (imagine a lightning spammer that doesn't die in one shot when you inflict 6000+ damage per hit), and my paladin characters are still usually one hit wonders for most anything, and die just about never, and hit REALLY REALLY fast. Works well.
Vengence: 20
Fanatasism: 10
Fire Resist: 20
Lightning Resist: 20
Cold Resist: 20
All resists (can't think of skill name): 10
Plus a couple pre-reqs.
Use Fanatasism as secondary, vengence as primary. All the resistances are a passive increase in the percentages of elemental damage you do with vengence. You become a one hit wonder. Requires a bit of mana, plus probably a mana sucker (Usually a ring or gloves or something good for that). I only play single player and LAN, no battle.net, so don't know how it'd work online.
I do know that in single player, there is almost no challenge, so I usually play players 8, which makes things significantly harder (imagine a lightning spammer that doesn't die in one shot when you inflict 6000+ damage per hit), and my paladin characters are still usually one hit wonders for most anything, and die just about never, and hit REALLY REALLY fast. Works well.