03-22-2005, 07:14 PM
(This post was last modified: 03-22-2005, 07:16 PM by MongoJerry.)
savaughn,Mar 22 2005, 11:50 AM Wrote:Well, the only thing I can think of is that, they're fixing a lot of the warrior rage issues. With two plate wearing classes in the game, if one of them gets a substantial improvement, the other can seem to be diminished by comparison. Warriors just hold aggro better, relegating the Paladin to the permanent off-tank position for raids. A 10-man raid means fewer off-tanks, so...
Most of the newest and best "phat loot" in the game will likely be in Dire Maul, where the cap will be five players. The standard alliance five player setup is warrior, priest, mage, and a paladin as a secondary healer/rezer/aura/off-tank guy. It's all the other classes who will have a tough time, since they will all be competing for that fifth and final slot.
On, the other hand, warriors should be happy, because people will actually want one in five people to be a warrior as opposed to raid situations where after the group gets their first warrior, all other warriors are basically pond scum.
Note: My ultimate party would probably be warrior, priest, mage, druid, and warlock, but most people aren't used to playing with druids and warlocks to know how good those classes can be in a party.