03-20-2005, 03:52 PM
Posting here to correct myself: I had previously played the game of Mathcraft, stating why Vigor might not be helpful most of the time. I was wrong.
At level 60 I still was indecisive about what talent to get. My final thought was "well, going 30 points into a tree without going 31 seems like a waste ... let's try it out." I haven't respeced at all, so a bad choice wouldn't cost me much.
Previously I said that Vigor would probably only help when things go wrong - a miss means the extra 10 energy could be used for something. But battles have gotten longer since then (the important battles, anyway), and my Mathcraft skills forgot one talent: Relentless Strikes. Relentless Strikes has been very useful, it gives a 20% chance per combo point of restoring 25 energy after a finisher. 5 points = 25 energy :)
The true mathcraft, then, has been working like this for me:
I start with 110 Energy. Open with an Ambush, that gives me 50. At this point I'm mostly using Sinister Strike, so I'm rotating between 10, 30, 50. When I get 5 combo points, I hit Eviscerate at 50 energy. That leaves 15 energy + 25 for Relentless Strikes = 40. At 40, you're already ready for another SS :)
While I'm here, I'd also like to point out what I've seen as a failure by Rogues on the official forums. They constantly debate Mace/Sword vs Dagger, always fighting over using Sinister Strike with a high damage range, slow weapon, or using Dagger with Ambush/Backstab and the talents to help it out.
Each of them rely on the Dagger build having Improved Backstab and Seal Fate. As I've come to find out, this is not necessary at all. First off, it prevents you from getting Improved Sap (which I've mentioned before). Second off, a suprise for the forum goers, Seal Fate works with Sinister Strike. Every mathcraft post I've seen compares a base Sinister Strike with an Improved Backstab/Seal Fate's Backstab. Not one that I've seen has done the math for a Seal Fate Sinister Strike. Sure, you don't get Seal Fate combo points as often. But you do get the guaranteed combo points from Sinister Strike more often.
If anyone has one of the math comparisons of SS vs BS, I'd like to see it to see if we can add in a Seal Fate SS for comparison. I know it's been working pretty well for me.
At level 60 I still was indecisive about what talent to get. My final thought was "well, going 30 points into a tree without going 31 seems like a waste ... let's try it out." I haven't respeced at all, so a bad choice wouldn't cost me much.
Previously I said that Vigor would probably only help when things go wrong - a miss means the extra 10 energy could be used for something. But battles have gotten longer since then (the important battles, anyway), and my Mathcraft skills forgot one talent: Relentless Strikes. Relentless Strikes has been very useful, it gives a 20% chance per combo point of restoring 25 energy after a finisher. 5 points = 25 energy :)
The true mathcraft, then, has been working like this for me:
I start with 110 Energy. Open with an Ambush, that gives me 50. At this point I'm mostly using Sinister Strike, so I'm rotating between 10, 30, 50. When I get 5 combo points, I hit Eviscerate at 50 energy. That leaves 15 energy + 25 for Relentless Strikes = 40. At 40, you're already ready for another SS :)
While I'm here, I'd also like to point out what I've seen as a failure by Rogues on the official forums. They constantly debate Mace/Sword vs Dagger, always fighting over using Sinister Strike with a high damage range, slow weapon, or using Dagger with Ambush/Backstab and the talents to help it out.
Each of them rely on the Dagger build having Improved Backstab and Seal Fate. As I've come to find out, this is not necessary at all. First off, it prevents you from getting Improved Sap (which I've mentioned before). Second off, a suprise for the forum goers, Seal Fate works with Sinister Strike. Every mathcraft post I've seen compares a base Sinister Strike with an Improved Backstab/Seal Fate's Backstab. Not one that I've seen has done the math for a Seal Fate Sinister Strike. Sure, you don't get Seal Fate combo points as often. But you do get the guaranteed combo points from Sinister Strike more often.
If anyone has one of the math comparisons of SS vs BS, I'd like to see it to see if we can add in a Seal Fate SS for comparison. I know it's been working pretty well for me.
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