03-17-2005, 01:50 PM
As far as professions go, keep in mind that the majority of crafted items that people actually use in the endgame are dependent on items produced by transmutation. So, multiple 275+ alchemists (arcanite bars, eventually Water to Air) and 250+ tailors (mooncloth - everybody loves bags, and the gear you can make with it isn't too shabby, either) are a great help.
Capped out tailors are also a great source of enchanting materials, though chances are that your enchanter will be one.
2 engineers (one goblin, one gnomish) is suggested, as well.
Capped out tailors are also a great source of enchanting materials, though chances are that your enchanter will be one.
2 engineers (one goblin, one gnomish) is suggested, as well.