Small Guild Necessities
#10
As far as professions go, keep in mind that the majority of crafted items that people actually use in the endgame are dependent on items produced by transmutation. So, multiple 275+ alchemists (arcanite bars, eventually Water to Air) and 250+ tailors (mooncloth - everybody loves bags, and the gear you can make with it isn't too shabby, either) are a great help.

Capped out tailors are also a great source of enchanting materials, though chances are that your enchanter will be one.

2 engineers (one goblin, one gnomish) is suggested, as well.
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Messages In This Thread
Small Guild Necessities - by Savingsupertokyo - 03-13-2005, 05:41 PM
Small Guild Necessities - by Crusader - 03-13-2005, 07:02 PM
Small Guild Necessities - by Guest - 03-14-2005, 01:57 AM
Small Guild Necessities - by kandrathe - 03-14-2005, 03:15 PM
Small Guild Necessities - by DarkCrown - 03-14-2005, 05:49 PM
Small Guild Necessities - by Ruvanal - 03-14-2005, 07:58 PM
Small Guild Necessities - by Guest - 03-14-2005, 09:16 PM
Small Guild Necessities - by kandrathe - 03-14-2005, 09:48 PM
Small Guild Necessities - by liffuie - 03-17-2005, 10:21 AM
Small Guild Necessities - by stabby - 03-17-2005, 01:50 PM

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