03-14-2005, 08:00 PM
I didn't spend all that much time on the test server.
I doubt meeting stones won't be replacing a good guild or dilligent use of /who to find appropriate classes any time soon. I clicked on the stone without a group and got added to a rogue/hunter existing combo. Minutes passes, rogue dropped, new rogue got added, minutes passed, 2nd warrior got added. Rogue left then got added right back - he explained that 2 priests had just clicked the stone and he was hoping to get into their group. I suspect I was observing "if it takes a long time, the meeting stone will become less selective about who it pairs together", but none of us where very primed to try Dire Maul without healing or AoE.
Another interesting difference was when I swapped in Nifty Stopwatch I was presented with a 30 minute cooldown. Further investigation is necessary, but I'm guessing they're trying to discourage frequent trinket swapping (or felt the stopwatch in particular needed nerfing).
Thrall now looks pretty well guarded. Has there always been a 2nd 500+ boss in that room? The stealth detecting patrols in Ogrimmar are elite 60s.
Outside the bank in Org there was a cat woman "ambassador" of some sort.
Anger Management still generates extra rage in combat (still unsure whether that is a bug or an undocumented feature). Thunderclap at 30 seconds duration is now worth the rage for the mitigation debuff (vs. melee at least). Bloodrage now causes a much smaller hit to HP, making me wonder whether the talent is a good value any more (for me it would save 150 health each use - which I make up in around 3 ticks of non-combat regen).
That's all that comes to mind after my brief time there. I was rolled back to early level 58 whereas my toon is 3/4 the way through 59, and the lure of hitting the cap is outweighing my interest in testing.
I doubt meeting stones won't be replacing a good guild or dilligent use of /who to find appropriate classes any time soon. I clicked on the stone without a group and got added to a rogue/hunter existing combo. Minutes passes, rogue dropped, new rogue got added, minutes passed, 2nd warrior got added. Rogue left then got added right back - he explained that 2 priests had just clicked the stone and he was hoping to get into their group. I suspect I was observing "if it takes a long time, the meeting stone will become less selective about who it pairs together", but none of us where very primed to try Dire Maul without healing or AoE.
Another interesting difference was when I swapped in Nifty Stopwatch I was presented with a 30 minute cooldown. Further investigation is necessary, but I'm guessing they're trying to discourage frequent trinket swapping (or felt the stopwatch in particular needed nerfing).
Thrall now looks pretty well guarded. Has there always been a 2nd 500+ boss in that room? The stealth detecting patrols in Ogrimmar are elite 60s.
Outside the bank in Org there was a cat woman "ambassador" of some sort.
Anger Management still generates extra rage in combat (still unsure whether that is a bug or an undocumented feature). Thunderclap at 30 seconds duration is now worth the rage for the mitigation debuff (vs. melee at least). Bloodrage now causes a much smaller hit to HP, making me wonder whether the talent is a good value any more (for me it would save 150 health each use - which I make up in around 3 ticks of non-combat regen).
That's all that comes to mind after my brief time there. I was rolled back to early level 58 whereas my toon is 3/4 the way through 59, and the lure of hitting the cap is outweighing my interest in testing.