Small Guild Necessities
#3
I bet half paladins/shamen, half mages could handle pretty much everything.


CLASSES

You really dont need any rogues(for pve) - but chances are everyone will want to play one. Mages are better.

You also dont need any hunters.

Its handy to have a warlock or 2 around.

Druids are nice class to fill in holes but youre better of if those players go with priests.

Priests are the rarest and generally most wanted class in the game.

PROFFESSIONS

Id try not to to get to dependent on anyone for this stuff, because it leads to people being upset IRL if someone quits because others feel used if they fed the quiter materials.

If your sure that no ones quiting and yo have each area covered then go for extra alchemists.





Over all I bet you will all be more happy if you just play what ever looks like fun to you.



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Messages In This Thread
Small Guild Necessities - by Savingsupertokyo - 03-13-2005, 05:41 PM
Small Guild Necessities - by Crusader - 03-13-2005, 07:02 PM
Small Guild Necessities - by Guest - 03-14-2005, 01:57 AM
Small Guild Necessities - by kandrathe - 03-14-2005, 03:15 PM
Small Guild Necessities - by DarkCrown - 03-14-2005, 05:49 PM
Small Guild Necessities - by Ruvanal - 03-14-2005, 07:58 PM
Small Guild Necessities - by Guest - 03-14-2005, 09:16 PM
Small Guild Necessities - by kandrathe - 03-14-2005, 09:48 PM
Small Guild Necessities - by liffuie - 03-17-2005, 10:21 AM
Small Guild Necessities - by stabby - 03-17-2005, 01:50 PM

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