03-13-2005, 05:41 PM
I finally got all my friends at school to all get on one server (spirestone) and start up a guild. We currently have about 10 people definately, maybe 15 or even 20 total.
What does a small guild need class- and profession-wise to be completely self sustaining.
My preliminary thoughts:
2-3 tanks
2-3 primary healers
3-6 main damage dealers (mages and rogues)
warlock
enchanter
2 blacksmiths -> one armor and one weaponsmith (eventually)
tailor
alchemist
leatherworker
engineer
I'm sure that theres a lot missing; any suggestions are appreciated
What does a small guild need class- and profession-wise to be completely self sustaining.
My preliminary thoughts:
2-3 tanks
2-3 primary healers
3-6 main damage dealers (mages and rogues)
warlock
enchanter
2 blacksmiths -> one armor and one weaponsmith (eventually)
tailor
alchemist
leatherworker
engineer
I'm sure that theres a lot missing; any suggestions are appreciated
Level 60 UD Mage - Spirestone
Level 20 Troll Rogue - Spirestone
Level 20 Troll Rogue - Spirestone