Small Guild Necessities
#1
I finally got all my friends at school to all get on one server (spirestone) and start up a guild. We currently have about 10 people definately, maybe 15 or even 20 total.

What does a small guild need class- and profession-wise to be completely self sustaining.

My preliminary thoughts:

2-3 tanks
2-3 primary healers
3-6 main damage dealers (mages and rogues)
warlock

enchanter
2 blacksmiths -> one armor and one weaponsmith (eventually)
tailor
alchemist
leatherworker
engineer



I'm sure that theres a lot missing; any suggestions are appreciated
Level 60 UD Mage - Spirestone
Level 20 Troll Rogue - Spirestone
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Messages In This Thread
Small Guild Necessities - by Savingsupertokyo - 03-13-2005, 05:41 PM
Small Guild Necessities - by Crusader - 03-13-2005, 07:02 PM
Small Guild Necessities - by Guest - 03-14-2005, 01:57 AM
Small Guild Necessities - by kandrathe - 03-14-2005, 03:15 PM
Small Guild Necessities - by DarkCrown - 03-14-2005, 05:49 PM
Small Guild Necessities - by Ruvanal - 03-14-2005, 07:58 PM
Small Guild Necessities - by Guest - 03-14-2005, 09:16 PM
Small Guild Necessities - by kandrathe - 03-14-2005, 09:48 PM
Small Guild Necessities - by liffuie - 03-17-2005, 10:21 AM
Small Guild Necessities - by stabby - 03-17-2005, 01:50 PM

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