03-10-2005, 06:19 PM
MongoJerry,Feb 22 2005, 04:35 PM Wrote:Shadow (17 points):
Blackout (5 points)
Improved SW: Pain (2 points)
Shadow Focus (5 points)
Improved Psychic Scream (2 points)
Mind Flay (1 point)
Improved Fade (2 points)
Holy (15 ponts):
Improved Renew (5 points)
Spiritual Healing (5 points)
Subtlety (5 points)
Discipline (19 points):
Unbreakable Will (5 points)
Improved PW:S (3 points)
Improved PW:Fort (2 points)
Mental Agility (5 points)
Mental Strength (4 points)
I finished planning out my talents for my baby priest. Then savaughn's thread linked this one. I discovered your build above to be very similar to what I am considering, with a few exceptions (which I would love to hear your opinion on).
For background, this build is intended to mostly solo except have a regular instance runs with a set party once a week. Thus my desire to balance party needs and some in shadow to speed soloing a bit. Once I get to 60 I quite possibly will respec.
Basically, I was planning on just 8 in discipline, giving up IPW:F, Metal Agility, and Mental Strength. I would put 4 of these points into Shadow to pick up Silence. The other seven I would put into Holy to pick up Improved Healing and Improved Flash Heal.
This puts me at 22(Holy), 21(Shadow), 8(Discipline).
I tried to pick the most party friendly shadow skills. I really want Improved Fade: our current party is Alliance, and our main healer is a druid. We stack his threat reducing talent for healing (don't know it's name) with my Blessing of Salvation to really reduce heal threat. The only times we worry about him drawing aggro from heals are when there are "free" mobs, i.e. things have gotten hairy enough that the tank and off-tanks haven't gotten hold on everything yet (this has wiped us two weeks in a row trying to finish off the last boss in Uldaman :(
So with our next party, we'll have subtlety for 25% threat reduction, compared to 60% reduction with the Druid + Blessing of Salvation. I'm thinking Improved Fade will cover that gap.
I suppose what I'm really losing out of discipline is mana efficiency. Agility is for instant cast -- how much of your mana is really spent with Renews in a party battle? I'm hoping that I was also thinking improved heal is 15% mana improvement, over 10% for Mental Strength, as I expect I won't be spending mana on much else other than healing in our runs.
Improved Flash Heal I am assuming will be most useful for soloing.
Can anyone comment on these tradeoffs? I have basically no priest experience as yet, but I can count on having a very skilled tank in our party.