03-02-2005, 02:50 AM
That Blizzard post inspired the test MJ and I did, as without information on methodology, I wasn't convinced by Remedy's PW:S & Rage findings.
On a slight tangent, I just read the following tidbit on the Blizzard forums here:
RageForHitting = damage / (0.5 * level)
RageForGettingHit = damage / (1.5 * level)
Seems to make sense. Every warrior certainly knows there is some scaling with level on damage done and rage. So at the time of the test for this thread, I would have been getting 1 rage for every 82.5 damage - I do recall seeing some 2's after hits between 83 and 90, so that would explain it. The 90 damage per rage would be for level 60s. What remains a question to me is whether the game keeps track of decimal/fractional amounts of rage. If so, the +0s (or +1s in >90 hits) could be cases where the fractions didn't add up to the next integer - the game very likely rounds up all rage totals for the UI display.
On a slight tangent, I just read the following tidbit on the Blizzard forums here:
RageForHitting = damage / (0.5 * level)
RageForGettingHit = damage / (1.5 * level)
Seems to make sense. Every warrior certainly knows there is some scaling with level on damage done and rage. So at the time of the test for this thread, I would have been getting 1 rage for every 82.5 damage - I do recall seeing some 2's after hits between 83 and 90, so that would explain it. The 90 damage per rage would be for level 60s. What remains a question to me is whether the game keeps track of decimal/fractional amounts of rage. If so, the +0s (or +1s in >90 hits) could be cases where the fractions didn't add up to the next integer - the game very likely rounds up all rage totals for the UI display.