Damage optimised rogue
#18
Brista,Feb 26 2005, 08:08 PM Wrote:I'm not disputing that

However the word that describes that is sometimes

The word people have been using is never

It's partly pedantry, it's partly that people start with an exaggeration (you can never have too much crowd control) and use that as the premise for a build philosophy (you should spec for cc not damage)
[right][snapback]69167[/snapback][/right]

Really, you can't have too much crowd control potential. There's nothing that says you have to have everyone do their crowd control at the same time. Have it available, sure, but you usually don't use all your skills in every group, in every situation. You have to pick and choose what works the best for the group you are in and what the situation is. What if your mage bites it early on in the fight, the tank is swarmed and the critters that just tore through the mage are now attacking your healer? You need to get your butt over there and control the situation on the healer. Here's where some of your crowd control comes in. The biggest thing to know about this game is that Things Will Go Wrong. When things do go wrong, your best hope for survival is having your tricks available to you and crowd control is a valuable trick for every character. You simply cannot take on huge groups your level or higher without someone in the group having crowd control and the more redundancy, the more likely your group is to get out of the Bad Times alive.

There is no best build for rogues. There is no hard rules about "always use this all the time". With how many different compositions of groups there are and how many different kinds of critters there are, each time you may have to play differently. There will be times when you are alone and you'll need your crowd control. There will be times in a group when you will still need to crowd control and so will others in your group. And honestly, for rogues, you will still be able to deal damage and do decent crowd control regardless of how you spec your character. Don't be so quick to throw out "variant scum" builds. I've never made a min/max build yet and I don't have trouble finding groups, being productive and helpful in groups, and preventing most of the really stupid things that can happen. The brains behind the keyboard influence the game more than how you spec your character. And really, without having played the game at all yet, it's really difficult to try to plan out your characters. People can help suggest what works for them and what doesn't, but personal playstyle makes quite a bit of difference in what works and what doesn't work for you. What looks good on paper isn't always what works well in the game. Without seeing how the game actually is, I don't think you can efficiently build a character just from looking at papers. For one thing, the papers don't always tell you what's bugged and what isn't. ;)
Intolerant monkey.
Reply


Messages In This Thread
Damage optimised rogue - by Brista - 02-24-2005, 08:18 PM
Damage optimised rogue - by Quark - 02-24-2005, 09:09 PM
Damage optimised rogue - by Concillian - 02-24-2005, 10:21 PM
Damage optimised rogue - by Brista - 02-25-2005, 02:50 AM
Damage optimised rogue - by Brista - 02-25-2005, 03:16 AM
Damage optimised rogue - by Quark - 02-25-2005, 04:06 AM
Damage optimised rogue - by Concillian - 02-25-2005, 06:21 AM
Damage optimised rogue - by Artega - 02-25-2005, 09:17 AM
Damage optimised rogue - by Quark - 02-25-2005, 12:24 PM
Damage optimised rogue - by Treesh - 02-25-2005, 12:51 PM
Damage optimised rogue - by Guest - 02-25-2005, 12:58 PM
Damage optimised rogue - by Guest - 02-25-2005, 01:20 PM
Damage optimised rogue - by Brista - 02-26-2005, 10:59 PM
Damage optimised rogue - by Treesh - 02-27-2005, 12:33 AM
Damage optimised rogue - by acidjax - 02-27-2005, 01:37 AM
Damage optimised rogue - by Brista - 02-27-2005, 02:08 AM
Damage optimised rogue - by Thenryb - 02-27-2005, 04:23 AM
Damage optimised rogue - by Treesh - 02-27-2005, 04:29 AM
Damage optimised rogue - by Guest - 02-27-2005, 05:33 AM
Damage optimised rogue - by Artega - 02-27-2005, 11:30 AM
Damage optimised rogue - by acidjax - 02-27-2005, 06:46 PM
Damage optimised rogue - by Quark - 02-28-2005, 02:20 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)