Damage optimised rogue
#10
Artega,Feb 25 2005, 03:17 AM Wrote:Feint is never used, and it makes me cry.  Rage is already hard to get, and if the Rogue isn't using Feint and is going full-tilt, I can NEVER get aggro.  Feint isn't a permanent solution, but it's hopefully long enough for me to get a Sunder or two off, and that might be enough to put me back on top of the stack.  Do your tank a favor and use Feign.  Off-topic: Priests should also use Fade.  I die a little on the inside when I get grouped with a Priest who doesn't have Fade (or max-rank Fade.)[right][snapback]68990[/snapback][/right]

I want to apologize for those other rogues and priests who don't use feint and fade. They are two excellent skills to use and they just aren't used enough. Generally, my rogues are more DoT-centered than frontload-centered and even then I still use feint sometimes. And I absolutely love fade for my priest, until it fails and then it seems like it increases my threat instead of just leaving me at a baseline, but that could just be a feeling rather than how it actually works.

Artega,Feb 25 2005, 03:17 AM Wrote:I'd highly advise you to use Crippling Poison at all times.  It's invaluable in both PvE and PvP.  I wouldn't expect it to be the pure uberness that it currently is for too much longer (passive chance for a 30% snare?  I sense a nerfbat incoming!)  While I try to keep all mobs snared, sometimes they resist, or sometimes I have to spend the rage on a Sunder because the stupid mage hit something too hard :)
[right][snapback]68990[/snapback][/right]
Have crippling poison on hand, but don't use it "at all times". If you're in an area where the critters aren't mostly runners, don't use it. Keep all your different types of poisons on hand (damage, snares, mind-numbing) and use whatever ones fit the area best. Lots of casters around? You bet mind-numbing is going to be on one hand, no doubt about it. Are they runners too? Throw crippling on the other weapon. Are they stupid and just stand there most of the time? Use instant poisons instead. In instances, crippling is usually on because of the high concentration of runners and all the hurt runners can cause, but outside of instances I really don't use it that much - don't need to. I hit, GG hits, they die. I can't even get more than two combo points up before they're dead. ;) Why waste my poisons on such squishy things? :)

Edit: I don't have a PvP rogue so the above is for PvE rather than PvP.
Intolerant monkey.
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Messages In This Thread
Damage optimised rogue - by Brista - 02-24-2005, 08:18 PM
Damage optimised rogue - by Quark - 02-24-2005, 09:09 PM
Damage optimised rogue - by Concillian - 02-24-2005, 10:21 PM
Damage optimised rogue - by Brista - 02-25-2005, 02:50 AM
Damage optimised rogue - by Brista - 02-25-2005, 03:16 AM
Damage optimised rogue - by Quark - 02-25-2005, 04:06 AM
Damage optimised rogue - by Concillian - 02-25-2005, 06:21 AM
Damage optimised rogue - by Artega - 02-25-2005, 09:17 AM
Damage optimised rogue - by Quark - 02-25-2005, 12:24 PM
Damage optimised rogue - by Treesh - 02-25-2005, 12:51 PM
Damage optimised rogue - by Guest - 02-25-2005, 12:58 PM
Damage optimised rogue - by Guest - 02-25-2005, 01:20 PM
Damage optimised rogue - by Brista - 02-26-2005, 10:59 PM
Damage optimised rogue - by Treesh - 02-27-2005, 12:33 AM
Damage optimised rogue - by acidjax - 02-27-2005, 01:37 AM
Damage optimised rogue - by Brista - 02-27-2005, 02:08 AM
Damage optimised rogue - by Thenryb - 02-27-2005, 04:23 AM
Damage optimised rogue - by Treesh - 02-27-2005, 04:29 AM
Damage optimised rogue - by Guest - 02-27-2005, 05:33 AM
Damage optimised rogue - by Artega - 02-27-2005, 11:30 AM
Damage optimised rogue - by acidjax - 02-27-2005, 06:46 PM
Damage optimised rogue - by Quark - 02-28-2005, 02:20 AM

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