Damage optimised rogue
#8
I'm going to chime in here from the tank's point of view.

You can NEVER have enough CC. A rogue in my group without Improved Sap would be better replaced with a Mage; I do have Arcanite Keys, after all.

Although they're rare, I absolutely LOVE DoT rogues. They make it a fair bit easier to contain aggro (since their damage is strung out over time, and not in big bursts), and the fact that a lot of their skills ignore armor makes them capable of dealing significant damage to longer-fight mobs like bosses. Obviously, they suffer a tad when we're just mowing down non-elites and easy elites (like the initial groups of skeletons in Stratholme.)

Feint is never used, and it makes me cry. Rage is already hard to get, and if the Rogue isn't using Feint and is going full-tilt, I can NEVER get aggro. Feint isn't a permanent solution, but it's hopefully long enough for me to get a Sunder or two off, and that might be enough to put me back on top of the stack. Do your tank a favor and use Feign. Off-topic: Priests should also use Fade. I die a little on the inside when I get grouped with a Priest who doesn't have Fade (or max-rank Fade.)

I would think that a heavy Combat build would be the best for quick leveling. It seems like the best of the Warrior trees on steroids. You get Riposte (I'd trade Revenge and Overpower for Riposte any day of the week), Blade Fury (Sweeping Strikes with big, bronze balls), and Improved Kick (slightly weaker Improved Shield Bash that doesn't limit your gear or force you to spend a lot of points in a fairly weak tree.) Most Rogues I party with are heavy on Combat.

I'd think that five points into Master of Deception would be mandatory for a Rogue, since Stealth is their gimmick. If I see the Rogue first, the Rogue dies a horrible death.

I'd highly advise you to use Crippling Poison at all times. It's invaluable in both PvE and PvP. I wouldn't expect it to be the pure uberness that it currently is for too much longer (passive chance for a 30% snare? I sense a nerfbat incoming!) While I try to keep all mobs snared, sometimes they resist, or sometimes I have to spend the rage on a Sunder because the stupid mage hit something too hard :)


ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cow™. USDA inspected, FDA approved.
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Messages In This Thread
Damage optimised rogue - by Brista - 02-24-2005, 08:18 PM
Damage optimised rogue - by Quark - 02-24-2005, 09:09 PM
Damage optimised rogue - by Concillian - 02-24-2005, 10:21 PM
Damage optimised rogue - by Brista - 02-25-2005, 02:50 AM
Damage optimised rogue - by Brista - 02-25-2005, 03:16 AM
Damage optimised rogue - by Quark - 02-25-2005, 04:06 AM
Damage optimised rogue - by Concillian - 02-25-2005, 06:21 AM
Damage optimised rogue - by Artega - 02-25-2005, 09:17 AM
Damage optimised rogue - by Quark - 02-25-2005, 12:24 PM
Damage optimised rogue - by Treesh - 02-25-2005, 12:51 PM
Damage optimised rogue - by Guest - 02-25-2005, 12:58 PM
Damage optimised rogue - by Guest - 02-25-2005, 01:20 PM
Damage optimised rogue - by Brista - 02-26-2005, 10:59 PM
Damage optimised rogue - by Treesh - 02-27-2005, 12:33 AM
Damage optimised rogue - by acidjax - 02-27-2005, 01:37 AM
Damage optimised rogue - by Brista - 02-27-2005, 02:08 AM
Damage optimised rogue - by Thenryb - 02-27-2005, 04:23 AM
Damage optimised rogue - by Treesh - 02-27-2005, 04:29 AM
Damage optimised rogue - by Guest - 02-27-2005, 05:33 AM
Damage optimised rogue - by Artega - 02-27-2005, 11:30 AM
Damage optimised rogue - by acidjax - 02-27-2005, 06:46 PM
Damage optimised rogue - by Quark - 02-28-2005, 02:20 AM

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