02-24-2005, 05:16 PM
LordJaeden,Feb 23 2005, 02:21 PM Wrote:A good Hunter can do amazing things for a group. http://www.nuklearpower.com/hunter.php has some great strategies for how a Hunter should pull. I've been the primary healer in BRS and Stratholme and this method of pulling makes life easy.I had a very good first instance (RAGEFIRE CHASM) experience as a tauren hunter, with a druid tanking, a mage, and two shamens. The tactics relayed in the article are how I survive against tightly clustered mobs when I play solo (which is usually). Only that I need to transfer aggro to the pet, which with my tricks and his growl is very easy. We lacked a good tank, but using team work we made up for it. However, I can see that for more difficult instances better strategies are required.
Another thing is a good tank makes a Priests life soooo much easier. I find that if I party with a tank that knows how to hold aggro I enjoy the instance much more.
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In the end the team made a mistake trying to shortcut to finish a quest (one player needed), and jumped down off a cliff to get to the boss without clearing his minions. I made a mistake in assuming that since they had jumped down, that my pet would not be able to find a way. He did, and he had all the uncleared bosses minions in tow. It was the "Holy Crap!" moment that precludes a wipe. It was a good learning experience for me, and the team was gracious in sharing the blame for ignomious hike back to our corpses. My only option while my pet was alive and for not having this heppen would have been to stay up out of the fray, and keep the pet with me.
But, up until that point I felt very effective in using my pet to get attackers off of the mages and shamen, and pulling using ranged attacks or using the pet to quickly run in and pull one mob at a time where possible. It wasn't mentioned, but I find that many times if a lone walker can be pulled from very far range using the pet rather than ranged attack providing extra attack time for me with ranged (stun) when they return to my zone of lethality. When I see that the pet has pulled too many, we both continue running until the mobs return back. Worst case scenario is that the pet gets stunned or knocked down and dies, which means a res for him and some fish.