02-24-2005, 12:05 AM
Drasca,Feb 23 2005, 04:52 PM Wrote:I think I'd keep Mind flay a low trained rank to keep mana costs down. Its utility is in slowing and passive healing, not high damage and threat.
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I agree with your idea that damage prevented is damage healed. I've got Mind Flay trained right up, and use it with SW:P and/or MB fairly frequently in instances. It's only 205 mana, and it's useful in a few situations:
1) Finishing/slowing runners that nobody else can get to.
2) Slowing incoming adds (as long as I'm sure that the tank's ready to taunt 'em off me).
3) Self-defense.
2) and 3) are things that you have to be careful with... spending mana on damage is not usually the best thing for a priest to be doing. If you can afford the mana, and most importantly, if the team can spare your attention for a few seconds, they can be valuable.
I pull self-defense once in a while in places like BRD/BRS. Never on elites that the group is tanking and killing, but sometimes on non-elite mobs (caster imp pets, golem technicians, spire spiderlings, etc) that are part of the overall pull. If they get missed in the opening melee, they will sometime come to me beacuse of heal aggro. If there are many, I usually Fade. If it's only one or two, and I'm confident that I have a few seconds where healing won't be needed, I'll just kill 'em myself.
You have to be pretty sure you're going to get away with it, because once you hit them for significant damage, shaking them off might be impossible. But sometimes taking out one or two little non-elites on your own can save a bunch of healing later.
Kv