02-23-2005, 05:43 PM
Zarathustra,Feb 23 2005, 03:55 AM Wrote:My question to Lurkers is just what should be done - if anything - to "fix" this spell? Or is it allright as-is? My personal feelings are that for its low damage and huge mana cost, the interruption rate should be lower. Or at the very least, a second talent point should be allowed which would lower the chance of interruption.
Of course, this is disregarding that the master of nature damage has an "ultimate" spell in his arsenal that barely tickles enemies. (Note: I still use it often and wouldn't want to do without it, both for the aesthetic and situational utility.) I'd like to see it as an instant-cast like before the patch was applied, but if Blizzard says this is overpowered I don't think there's any way that's going to happen.
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It seems pretty good to me, from where I stand. Yes, the damage is nothing special, I agree, but it's still 2/3s of Blizzard's DPS, which is respectable. There is no way that Hurricane will suffice as the primary AoE for a group, but that's intentional. Druids have the ability to fill the healer slot, and can also sub for DPS and offtank decently when needed. Being able to bust out a top-quality AoE would be just a little much.
I think the interruption is a designed flaw, to prevent Hurricane from being primary AoE. Hurricane is, however, a powerful secondary - and I don't think anything needs to be changed about it in that role. It does respectable damage while enhancing the survivability of the primary spellcaster (Mage/Warlock) by quite a lot with the 20% slow. Having a healer or even a secondary healer able to do that is worth quite a lot.