KOTOR II
#5
Neither game had anything resembling a real challenge, as far as I could tell. I like both of them, but by the end of each, your character is such a ridiculous killing machine that the game loses all immersive quality.

In KOTOR I, we (my brother and I) made a Jedi Guardian that, with just a double bladed lightsaber, the power attack feat, and master speed, could kill the last bosses in two hits each (or one, in a couple instances). Our consulars, both light and dark, didn't have much more trouble than that.

In KOTOR II, which we finished last night, it was even more sick. None of the last bosses was more challenging than the average stormtrooperesque throwaway creature. Ridiculous in the extreme. Wisdom enhancing items just got far, far out of control, and the best lightsabers were too good by about 3X.

I love the universe, the plots are pretty cool, but for god sakes, they need to make it harder to become a deity.

Jester
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Messages In This Thread
KOTOR II - by Thecla - 02-12-2005, 08:48 AM
KOTOR II - by Armin - 02-22-2005, 08:41 AM
KOTOR II - by Kylearan - 02-22-2005, 11:06 AM
KOTOR II - by Urza-DSF - 02-22-2005, 02:35 PM
KOTOR II - by Jester - 02-22-2005, 06:54 PM
KOTOR II - by jahcs - 02-22-2005, 09:07 PM
KOTOR II - by Drasca - 02-22-2005, 09:58 PM
KOTOR II - by Dozer - 02-23-2005, 03:12 AM
KOTOR II - by Kylearan - 02-23-2005, 10:38 AM
KOTOR II - by loonygloss - 02-27-2005, 08:50 AM
KOTOR II - by loonygloss - 02-27-2005, 09:34 AM

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