02-22-2005, 06:05 PM
Treesh,Feb 22 2005, 09:35 AM Wrote:Maybe I'm not quite understanding exactly what you're trying to say here, but I do know that GG's druid and my rogue bounce aggro back and forth between us quite frequently and it's exceptionally fun. It's not ranged damage that we're doing it with, but he moonfires (or starfires, whatever he chooses), goes into cat form, the critter runs up to him, I ambush or backstab, the critter turns on me, GG then attacks from behind in cat form, critter turns on him, and (if the critter isn't dead by now) I backstab, the critter turns back to me. It's just tremendous fun watching the critter not know where to turn. :D
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I'm talking about that sort of thing, only testing to see if there's a lower limit on how little damage you can do and still have the enemy be confused. The way the aggro system is described in that article, you should be able to do the following:
Player A walks toward the hostile mob, and draws it toward him without doing any damage. He gets some (unknown) amount of hate from doing this, and the mob starts hitting him.
Player B, using a weak attack, hits the enemy until he eventually builds up enough hate for the mob to turn and start hitting B instead. (this tells us the currently unknown amount of hate you get from walking near a hostile mob)
Player B stops attacking. B now has more hate than A by up to the damage done by B's last attack, and no more.
Player A hits the mob with a similarly weak attack, doing at least as much damage as B's last attack, but hopefully not more than a point or few more than that.
A will now have slightly more aggro than B again. The mob will change to attacking A. (this is the critical step, if this ever doesn't happen, the official forum is in some way wrong)
Now you can repeat, with B doing what A just did, causing the enemy to switch back and forth doing trivial amounts of damage.
If that experiement worked reliably, then it would rule out any sort of sticky aggro system. If there's a situation where mobs can't be tricked into doing that (without increasing A's and B's damage), then there's something wrong with the official forum theory of aggro, which would undermine their other tests.
-- frink