02-22-2005, 05:18 PM
crowley,Feb 22 2005, 07:59 AM Wrote:Here's a list of some very good healing & aggro information tested under controlled circumstances. It's been verified by numerous priests on the board, and does fly against "common knowledge" out there...proving that most people don't know what they're talking about (i met a level 30 mage the other day who insisted he got leather armor at 40).
http://forums.worldofwarcraft.com/thread.a...est&T=68148&P=1
PW:S does cause half the aggro, per point. However that's still ~500 points of aggro instantaneously.
Damage is taken away from PW:S after armor calculations. So PW:S lasts much longer on armored warriors than on cloth casters.
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Thanks for the link, that's some useful information.
Is everyone sure that a mob deciding to change targets doesn't change anyone's aggro level? If that's the case, it should be possible to carefully balance two characters to have exactly the same level of aggro, and cause the mob to run back and forth between them using only a few points of ranged damage. Has this been confirmed? It would not surprise me if Blizzard added some histerisis to the aggro system, so that once a mob changes targets, it tends to "stick" with that decision. (for example, mobs could require another target to have a certain % more aggro than the current target to change, or changing targets could add aggro to the new target, or lose aggro from the old target...) If this were the case, it would skew their results.
Also, that thread claims that over-heal doesn't cause aggro, but the part where they describe their experiments doesn't show how they determined that (I didn't read every post, but I did search the whole thread for "over"). Did I miss something, or are they just assuming that?
-- frink