02-22-2005, 04:27 PM
Ah ok, 10 points in holy sorry i missed that...that's why your #s were in between the base & talent specs.
Class Defining for Priest...ok i'll state the opinions of myself and friendly guild members here...these are pretty much opposite of what most people think.
#1 class for efficient healing: Druid.
The Druid heals the best per mana point. OOC is dependable once per encounter, and on multi pulls etc can proc far more than that. Equip a level 1 weapon and your melee generates no aggro. Innervate speaks for itself. Lucky druids with OOC have ended a pull with full mana. OOC was one of the talents that finally pushed Devs in beta to re-engineer how procs worked it was so efficient, it still retains very good utility post-beta proc mechanics.
#1 class for healing tough encounters: Priest
Priests heal in the tougher situations. Tank loses aggro, priest has PW:S and Disc Talents to keep casting through it. Priests heals are better for emergencies, FH usually being the choice. Priests can Fade when generating too much aggro or just a bad pull, in addition to their aggro-reduction talent. When party members die, the Priest is obviously the better choice due to Rez vs Druid Rez.
Class Defining Spells for Priest IMHO: Dispel Magic, PW:S, Fade, Fortitude, Rez
Flash Heal/Greater Heal/Renew: Druids, Paladins, Shamans all have a 1.5/2.0 sec heal fast heal, all have a 3.0+ big heal. Druids have an instacast HOT. They can all make one of the ~70% uninterrupted by damage via talents. I know Priests praise FH as an "emergency heal", but Druids can drop a 2.2k base heal as instacast with NS, just every 3minutes. If a group needs something faster than every 3min, it's not really an "emergency" at that point it's every pull.
POH: i don't have enough experience with AE Healing, so i defer to your experience that AE Healing is a Priest job.
I'm not saying Priest heals are inferior, not at all. But frequency of use does not denote class defining to me, if that was the case auto-attack would be class defining for my shaman. IMHO class defining are unique abilities that other classes do not mimic.
Class Defining for Priest...ok i'll state the opinions of myself and friendly guild members here...these are pretty much opposite of what most people think.
#1 class for efficient healing: Druid.
The Druid heals the best per mana point. OOC is dependable once per encounter, and on multi pulls etc can proc far more than that. Equip a level 1 weapon and your melee generates no aggro. Innervate speaks for itself. Lucky druids with OOC have ended a pull with full mana. OOC was one of the talents that finally pushed Devs in beta to re-engineer how procs worked it was so efficient, it still retains very good utility post-beta proc mechanics.
#1 class for healing tough encounters: Priest
Priests heal in the tougher situations. Tank loses aggro, priest has PW:S and Disc Talents to keep casting through it. Priests heals are better for emergencies, FH usually being the choice. Priests can Fade when generating too much aggro or just a bad pull, in addition to their aggro-reduction talent. When party members die, the Priest is obviously the better choice due to Rez vs Druid Rez.
Class Defining Spells for Priest IMHO: Dispel Magic, PW:S, Fade, Fortitude, Rez
Flash Heal/Greater Heal/Renew: Druids, Paladins, Shamans all have a 1.5/2.0 sec heal fast heal, all have a 3.0+ big heal. Druids have an instacast HOT. They can all make one of the ~70% uninterrupted by damage via talents. I know Priests praise FH as an "emergency heal", but Druids can drop a 2.2k base heal as instacast with NS, just every 3minutes. If a group needs something faster than every 3min, it's not really an "emergency" at that point it's every pull.
POH: i don't have enough experience with AE Healing, so i defer to your experience that AE Healing is a Priest job.
I'm not saying Priest heals are inferior, not at all. But frequency of use does not denote class defining to me, if that was the case auto-attack would be class defining for my shaman. IMHO class defining are unique abilities that other classes do not mimic.