02-22-2005, 02:47 PM
crowley,Feb 21 2005, 07:36 PM Wrote:1. It's the most aggro efficient "heal" possible, for any class. PW:S preloaded onto your tank generate 0 aggroAre you sure PW:S generaltes half aggro vs other heals? It seems like throwing a shield on something regularly causes its attackers to switch to me, even in groups/situations where heavily healing doesn't usually shake anything loose. Maybe shielding something reduces the shieldee's threat?
2. PW:S cast during fights generates 50% of the aggro per point vs all other Healing spells.
3. When the tank is afflicted by MS or other healing debuffs, PW:S retains full effectiveness
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As for point 3, does PW:S get any benefit from the protected one's armor, dodge, parry, block, etc? If not, then it's even less mana efficient than the raw numbers suggest, whenever the target isn't so debuffed that it's taking more than raw damage.
I rarely use shields, even for emergency heals, as at least for the low (20s) priests i've played it doesn't usually won't absorbe enough damage to prevent death, and i'm usually in a mana-crisis situation before anybody could use it. Dropping my fastest conventional heal on the target and hoping it can potion or pull off some other stunt to save itself seems to work better, even in near-death situations. (I try to have a consistent enough healing regimen that the other party members know when something went wrong and they'll need to save themselves)
Pretty much the only use I make of PW:S is to prevent the daze and spell interruption effects of being hit. It's great for running away from stuff or through areas, or ensuring that the weak mob bothering you doesn't stop you from getting the heal off on the guy fighting the boss (IMHO, "improved PW:S" is a better focused casting than focused casting, for the same 3 talent points)
-- frink