02-22-2005, 03:36 AM
Good stuff. Your #s seem a little bit off from the official forums, but the general gist is there.
Regarding PW:S, i feel it's important to talk about it further since it's one of the tools that define a Priest vs any other healer.
1. It's the most aggro efficient "heal" possible, for any class. PW:S preloaded onto your tank generate 0 aggro
2. PW:S cast during fights generates 50% of the aggro per point vs all other Healing spells.
3. When the tank is afflicted by MS or other healing debuffs, PW:S retains full effectiveness
PW:S
mana efficiency: worst
speed: best
aggro: best
Also take into account that mana is something under a Priest's control, with better equipment you can have a larger mana pool.
Aggro per point generated is fixed, equipment doesn't ever change that (well maybe there are a few), and only 1 talent helps .
There's a reason why the balance team slapped a significant 30 sec lockout timer on this spell that's really absent from any other spell type found in the game...it's extremely useful.
Regarding PW:S, i feel it's important to talk about it further since it's one of the tools that define a Priest vs any other healer.
1. It's the most aggro efficient "heal" possible, for any class. PW:S preloaded onto your tank generate 0 aggro
2. PW:S cast during fights generates 50% of the aggro per point vs all other Healing spells.
3. When the tank is afflicted by MS or other healing debuffs, PW:S retains full effectiveness
PW:S
mana efficiency: worst
speed: best
aggro: best
Also take into account that mana is something under a Priest's control, with better equipment you can have a larger mana pool.
Aggro per point generated is fixed, equipment doesn't ever change that (well maybe there are a few), and only 1 talent helps .
There's a reason why the balance team slapped a significant 30 sec lockout timer on this spell that's really absent from any other spell type found in the game...it's extremely useful.