02-20-2005, 04:12 AM
If you see your role in the raids (MC) as a primary healer, I think that a Discipline/Holy build would be great. The higher your spirit, the less healers would be needed for healer rotations. Flash heal and Renew will probably be the healing spells you'd use most often with a bit of group healing trash mob AoE if your group consists of primarily melee.
IMHO, mana regen is king in the raid game. The longer the fight, the less of an advantage int becomes. I am assuming you will still have a decent amount of int regardless. Although your healer rotation groups may have enough healers to keep the main tank forever, the secondary target system that many MC mobs have can add some unexpected randomness. The fights are generally longer such that I feel spirit would help to deal with it better.
However, your stat decision need not be limited to int and spi either. There are also various mana restoration gear that ignore the 5-second rule. Using gear such as a Resurgence Rod and Ghostweave armor you can get around 70 mana/restoration tick with blessing of wisdom (or a little less with a shaman).
I feel sta for priests provides little benefit beyond being able to live a human bomb blast or the fire DoT + silence debuff. IIRC, even the entrance giants hit my 60 rogue with about 22% damage mitigation for 1.4-1.7k per hit (regular attack). It takes so much stamina to increase life expectency a few seconds that I don't think it's worth it for non-heavy armor classes beyond a point.
I've found the following site to be a useful resource on MC which you can check out if you're interested. It's a spoiler to the zone though as it details mob/boss AI and map positions.
http://conquest.teamgbu.com/strats/moltencore/why.php
IMHO, mana regen is king in the raid game. The longer the fight, the less of an advantage int becomes. I am assuming you will still have a decent amount of int regardless. Although your healer rotation groups may have enough healers to keep the main tank forever, the secondary target system that many MC mobs have can add some unexpected randomness. The fights are generally longer such that I feel spirit would help to deal with it better.
However, your stat decision need not be limited to int and spi either. There are also various mana restoration gear that ignore the 5-second rule. Using gear such as a Resurgence Rod and Ghostweave armor you can get around 70 mana/restoration tick with blessing of wisdom (or a little less with a shaman).
I feel sta for priests provides little benefit beyond being able to live a human bomb blast or the fire DoT + silence debuff. IIRC, even the entrance giants hit my 60 rogue with about 22% damage mitigation for 1.4-1.7k per hit (regular attack). It takes so much stamina to increase life expectency a few seconds that I don't think it's worth it for non-heavy armor classes beyond a point.
I've found the following site to be a useful resource on MC which you can check out if you're interested. It's a spoiler to the zone though as it details mob/boss AI and map positions.
http://conquest.teamgbu.com/strats/moltencore/why.php