04-11-2003, 07:51 PM
Precisely my point!
Yeah you want your chargers to do their job and keep the baddies on the same side of the zealots. But specilization to the extreme means that is basically ALL they can do. Also, for dealing with PI's. I have never found a single Baranar's Star. How can I expect to find even a single one within the whole party. (this IS untweeked/twinked whatever you call it). Therefore it is necessary for at least a few people to use vengeance, with perhaps one of the Zealots maxing it as a "secondary main attack" (ya oxymoron).
Also, my definition of ultra specialization is that each party member will concentrte solely on dealing with a particular threat. However, by not having this level of specialization as well as each party overlaping attacks hat are used as a main attack by other characters, it brings about better individual adaptivity, and gives the party more options for tactics. It also allows for more flexibility in the event that a player quits or a character dies.
Concerning mercenaries.... Mercenaries are an important part of Lod, and therefore not utilizing them to the greatest possible advantage of the party is....well....unwise. Why have someone waste skill points in holy freeze when a mercenary can give you basically the same effect? Instead you could switch to the greater damage of Holy Shock and still have nice blue monsters everywhere.
Yeah you want your chargers to do their job and keep the baddies on the same side of the zealots. But specilization to the extreme means that is basically ALL they can do. Also, for dealing with PI's. I have never found a single Baranar's Star. How can I expect to find even a single one within the whole party. (this IS untweeked/twinked whatever you call it). Therefore it is necessary for at least a few people to use vengeance, with perhaps one of the Zealots maxing it as a "secondary main attack" (ya oxymoron).
Also, my definition of ultra specialization is that each party member will concentrte solely on dealing with a particular threat. However, by not having this level of specialization as well as each party overlaping attacks hat are used as a main attack by other characters, it brings about better individual adaptivity, and gives the party more options for tactics. It also allows for more flexibility in the event that a player quits or a character dies.
Concerning mercenaries.... Mercenaries are an important part of Lod, and therefore not utilizing them to the greatest possible advantage of the party is....well....unwise. Why have someone waste skill points in holy freeze when a mercenary can give you basically the same effect? Instead you could switch to the greater damage of Holy Shock and still have nice blue monsters everywhere.
"Once you have tasted flight,
you will forever walk the earth with
your eyes turned skyward, for there
you have been, and there you will
always long to return."
-Leonardo da Vinci
you will forever walk the earth with
your eyes turned skyward, for there
you have been, and there you will
always long to return."
-Leonardo da Vinci