Small Guild Necessities
#4
Ghostiger,Mar 13 2005, 08:57 PM Wrote:...
You also dont need any hunters.
...
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:) I love hunters, so I resemble that remark.

Technically, you need a tank that can hold aggro in front, a healer type that can keep the tank alive, and everyone else is max dps. I can think of places where each specialization of the other classes can be useful in delivering to the party.

Rogues have stealth, sap and lock picking.

A hunter has ranged high DPS and a their pet is a good expendable psuedo tank that can draw adds from the tank.

Warlocks can act like mages, and also use their pet like a hunter.

Mages are the masters of AOE spells, and while this is often bad news in instances I've run in, I can imagine where there will be a time when you need to freeze 5-10 mobs in place.

Druids are the jacks of all, and masters of none. But, that flexibility can adapt to make up for whatever the party lacks.

My point is that there is a role for all the classes in a party, beyond the tank, and the healer. Us sad 2nd class classes run instances fine with hunters, mages, warlocks, rogues, druids and paladins.
”There are more things in heaven and earth, Horatio, Than are dreamt of in your philosophy." - Hamlet (1.5.167-8), Hamlet to Horatio.

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Messages In This Thread
Small Guild Necessities - by Savingsupertokyo - 03-13-2005, 05:41 PM
Small Guild Necessities - by Crusader - 03-13-2005, 07:02 PM
Small Guild Necessities - by Guest - 03-14-2005, 01:57 AM
Small Guild Necessities - by kandrathe - 03-14-2005, 03:15 PM
Small Guild Necessities - by DarkCrown - 03-14-2005, 05:49 PM
Small Guild Necessities - by Ruvanal - 03-14-2005, 07:58 PM
Small Guild Necessities - by Guest - 03-14-2005, 09:16 PM
Small Guild Necessities - by kandrathe - 03-14-2005, 09:48 PM
Small Guild Necessities - by liffuie - 03-17-2005, 10:21 AM
Small Guild Necessities - by stabby - 03-17-2005, 01:50 PM

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