04-10-2003, 11:34 PM
Quote:One would have to wonder, with a six-second duration, why you'd bother moving away from Frenzy at all after spending several swings charging it up? Certainly you retain the ias and run/walk increase (for that whoppin' six seconds), but you lose your AR and damage percentages... things that neither Double Swing nor Normal attack can replace.
Oh, also inclined to agree, frenzy caps at about 5 frames per attack (sorta like ww iirc) and goin to 4 frames per attack and losing the % extra damage from the skill is generally not worth it except when you're first developing the skill.
I think that depends a lot on the build itself. No every single frenzy build out there is focused on physical damage... for something like an elemental frenzy barb setup, most of the sockets and gear could well be focused on adding more elemental damage, leaving no room for IAS. So while frenzy is stuck at 5.5-6.5 fpa, double swing could still be swinging at a good 5 fpa. Definitely worthwhile IMO in that case.