I'll stay away from the "console vs PC" and "console history" subthreads in this post -- or at least try to, anyway.
Regarding XBox mods, they seem to be surprisingly easy to do. Just awhile ago, in fact (last week, or the week before), the Screen Savers did a full week of XBox modding stories. Stuff like installing Linux (as previously mentioned), swapping the XBox's basic HD for a larger one, and even copying XBox games to its HD.
For more info, check the TSS site here. That's the article dealing with copying games, and at the bottom under "Related Articles" are several other mod links.
Edit: I have to argue with both the Mortal Kombat and Street Fighter II picks for "revolutionary fighting games". While SFII definitely brought fighters into the limelight (can you tell it was my first?), the 2D fighting game genre has yet to make any noticable innovations since then. Even MK hasn't added much.
If I had to pick a revolutionary fighting game, I would have to choose Tekken. It was the first in so many ways:
- Unique characters with more than 6 "moves" (Something like 36 characters with 80+ manuevers each in Tag Tournament)
- Robust throwing system (tap-outs, rollovers, linked throws)
- Reversals (linked reversals, "chickens")
- A manageable 3D movement system (not as cumbersome as "8 Way Run")
Yeah, I think Tekken is just a bit more revolutionary than SFII or MK.
Regarding XBox mods, they seem to be surprisingly easy to do. Just awhile ago, in fact (last week, or the week before), the Screen Savers did a full week of XBox modding stories. Stuff like installing Linux (as previously mentioned), swapping the XBox's basic HD for a larger one, and even copying XBox games to its HD.
For more info, check the TSS site here. That's the article dealing with copying games, and at the bottom under "Related Articles" are several other mod links.
Edit: I have to argue with both the Mortal Kombat and Street Fighter II picks for "revolutionary fighting games". While SFII definitely brought fighters into the limelight (can you tell it was my first?), the 2D fighting game genre has yet to make any noticable innovations since then. Even MK hasn't added much.
If I had to pick a revolutionary fighting game, I would have to choose Tekken. It was the first in so many ways:
- Unique characters with more than 6 "moves" (Something like 36 characters with 80+ manuevers each in Tag Tournament)
- Robust throwing system (tap-outs, rollovers, linked throws)
- Reversals (linked reversals, "chickens")
- A manageable 3D movement system (not as cumbersome as "8 Way Run")
Yeah, I think Tekken is just a bit more revolutionary than SFII or MK.