01-27-2005, 10:26 PM
There has been considerable discussion, both before 1.10 and after, that the Assassin Trap "Wake of Inferno" had a bunch of "features" that lessened its effectiveness.
Back in 1.08, 1.09 days, I found Wake of Inferno to be perfectly viable Hell Skill for a Trapper. Patience was it's only requirement, and a bit of Mind Blast and a tank to keep the targets "still" while you cooked them.
However, Inferno, Balrog Inferno, and Wake of Inferno have always seemed to have some problems with "it's not doing any damage."
The reason for this phenomenon seems elusive.
Who has tested Wake of Inferno, beyond some of the Next Delay discussions we had here during "1.10 Beta" and found out what and where the holes are in what should be a major Damage Dealer? My maxed out HC East Trapper disappeared months ago, expired, or I'd test a bit with her. I am currently playing with other skills.
Occhi
Back in 1.08, 1.09 days, I found Wake of Inferno to be perfectly viable Hell Skill for a Trapper. Patience was it's only requirement, and a bit of Mind Blast and a tank to keep the targets "still" while you cooked them.
However, Inferno, Balrog Inferno, and Wake of Inferno have always seemed to have some problems with "it's not doing any damage."
The reason for this phenomenon seems elusive.
Who has tested Wake of Inferno, beyond some of the Next Delay discussions we had here during "1.10 Beta" and found out what and where the holes are in what should be a major Damage Dealer? My maxed out HC East Trapper disappeared months ago, expired, or I'd test a bit with her. I am currently playing with other skills.
Occhi
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete