01-24-2005, 10:05 PM
Defensive stance is a huge shift in play style.
You are basically serving the function of being a punching bag. Also, the skills you use to generate threat are totally and completely different from what you use in the other stances for dealing damage.
Basically, you need to not use any skills that activate on next attack. Your next attack will generate threat just from attacking. The additional damage done often doesn't generate enough threat to be worth it. The only exception to this is cleave, but I still don't use cleave much.
You have to shift towards using instant attacks like sunder armor and revenge. Shield block mitigates some of the damage you take AND activates revenge. Although revenge doesn't deal much damage, it does seem to generate quite a bit of threat for only 5 rage.
Disarm is similar in that it reduces damage you take and generates threat.
Shield bash is essential for casters, try to let your group give you a bash instead of them silencing. Silencing seems to generate significant threat.
Taunt gives tons of threat, but only temporarily, it's generally used in either attracting attention of the pull target to YOU or getting a mob peeling off towards the cloth wearers back onto you. Just realize that if you don't attack it, it will go right back and you have to wait several seconds for the cooldown to finish.
It definitely requires healer attention, because you do kill significantly slower. However, the damage you take is WAY less than if a rogue, hunter, or mage has the mob's attention. WAY less.
You are basically serving the function of being a punching bag. Also, the skills you use to generate threat are totally and completely different from what you use in the other stances for dealing damage.
Basically, you need to not use any skills that activate on next attack. Your next attack will generate threat just from attacking. The additional damage done often doesn't generate enough threat to be worth it. The only exception to this is cleave, but I still don't use cleave much.
You have to shift towards using instant attacks like sunder armor and revenge. Shield block mitigates some of the damage you take AND activates revenge. Although revenge doesn't deal much damage, it does seem to generate quite a bit of threat for only 5 rage.
Disarm is similar in that it reduces damage you take and generates threat.
Shield bash is essential for casters, try to let your group give you a bash instead of them silencing. Silencing seems to generate significant threat.
Taunt gives tons of threat, but only temporarily, it's generally used in either attracting attention of the pull target to YOU or getting a mob peeling off towards the cloth wearers back onto you. Just realize that if you don't attack it, it will go right back and you have to wait several seconds for the cooldown to finish.
It definitely requires healer attention, because you do kill significantly slower. However, the damage you take is WAY less than if a rogue, hunter, or mage has the mob's attention. WAY less.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.