01-20-2005, 08:57 PM
Xanthix,Jan 20 2005, 01:22 PM Wrote:As far as I know, the amount of HP a mob of a given type and level has is constant. If you are fighting murlocs, level 20 and level 21 murlocs will have different HP, but all the level 20 murlocs (of the same type) should have the same health.
However, this data is from the MobHealth AddOn, which estimates mob health based on the health percentage and damage numbers the client receives (the server does not send you actual mob health values). It seems to be quite precise and consistent, but could still be wrong, plus this rule may not apply to all mob types. But it seems to me that Blizzard would make things easier on their databases by saying "All level X mobs named Y have Z health."
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During the early part of the beta, the health of the mobs was available as it was always sent to the client. It was change to be obscured when some UI mods popped up that were displaying this to the players. At that time, all mobs of a set level and type always had a fixed hit point value as you described. I see it as unlikely that they bother to change that set up any since then, only the change to try obscure it to the players appears to have been done.