01-20-2005, 08:11 PM
(This post was last modified: 01-20-2005, 08:16 PM by Concillian.)
vor_lord,Jan 20 2005, 08:16 AM Wrote:Uh, I'm not seeing the 'huge flaw'. Crits are on a percentage basis (100%), so a crit on an Eviscerate is still just a certain percentage of increase--as Concillian pointed out, 5% over time with dagger spec.
What am I missing? Often I'm slow :), but I'm not sure I understand what you're trying to say.
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He is partly right, though he never expressly mentions the reason, so he may not realize why he's right...
Off-hand weapons are not a part of any damage calculation for special attacks, but critical strikes are. SS is only calculated based on main hand damage and eviscerate damage is not based on weapon damage at all. These special attacks get additional damage from crit%, but do not get additional damage from the damage bonus of the dual weild specialization talent.
However, he mentions that he rarely uses eviscerate and instead uses finishers like Slice and Dice and Rupture. These are finishers that don't crit. Slice and dice works by putting even more weight on your normal attack damage. I guess it would come down to the % of total damage that comes from each attack type.
In my play style I am far more reliant on damage from special attacks like SS and Eviscerate, but I also don't go far enough into the combat tree to have to worry at all about which specialization to choose. Tonight I'll have to look more closely at how much damage comes from what attacks in my usual play style. CTmod tracks these kinds of statistics, and even if I didn't use the mod for UI changes, I'd use it just to have the combat statistics.
As I said it's heavy on the special attacks with a typical fight going:
CS + SS + gouge + run + fire bow + SS + eviscerate + SS (usually dead) + SS or gouge (depending on the health level... if needed)
This one turns off normal attack for a while when the guy is gouged and I regenerate enough energy that I can string together 2 to 4 special attacks. The result is a far higher special attacks:normal attacks ratio than someone like Roland who is doing normal attacks the whole time he's waiting for energy to regenerate.
I don't doubt the viability of the skills mentioned at all. It's downright difficult to make a rogue build that can't do enough damage to solo green and yellow mobs well. I don't even know if it can be done.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.