01-19-2005, 11:10 PM
Cryptic,Jan 19 2005, 05:05 PM Wrote:I think interactive servers to that degree would be interesting, but they couldn't really be implemented in WoW until the Alliance-Horde population disparity is addressed. Currently, from census samplings and player reports, the Horde is outnumbered 2:1 or 3:1 on most servers. "Triggers" would either have to be based on population numbers, which would give the Alliance an advantage (getting 2,000 people together would be easier), or percentage-wise, which would give the Horde an advantage (getting 80% of the people together is easier when 80% = 500 instead of 1,500).I never tried to claim this would work in WoW and I agree that it wouldn't work in WoW because it wasn't implemented from the beginning. This is a feature that WoW doesn't have and so that's a bit of a strike against it, but I'm saying that in some MMORPG, it is feasible. That MMORPG isn't going to be WoW ever (it would be so much more hassle than it's worth to even attempt to put it in), but it is a viable feature for an MMORPG and that was what I was trying to say all along.
Given the choice though, I'd rather look forward to more quest content than environment-altering content.
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Intolerant monkey.