Star Wars Rebellion
#4

The game is interesting for one play through. Unfortunately it lakes strategy (and a challenging AI). As far as I remember the game goes: Research warp interdictors(?) then biggest fleet wins.
There are no choke-points because there are no starlanes.
The enemy doesn't follow the mega fleet philosophy so takes greater losses (which affects morale/allegiance(?) )
There was little variation between the two sides apart from the icons associated with units (i.e. no special ability units unique to one side, apart from the death star IIRC)
The hero units made little difference. (I think the only bonus I found useful was the double speed of Solo(?) but can't remember if that was just his ship, or the whole fleet)

Haven't played it in ages, so sorry if anything is incorrect.
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Messages In This Thread
Star Wars Rebellion - by jahcs - 01-17-2005, 06:16 PM
Star Wars Rebellion - by Drasca - 01-18-2005, 04:26 AM
Star Wars Rebellion - by jahcs - 01-18-2005, 04:29 AM
Star Wars Rebellion - by whyBish - 01-18-2005, 10:09 AM
Star Wars Rebellion - by jahcs - 01-18-2005, 08:18 PM
Star Wars Rebellion - by jahcs - 01-18-2005, 08:59 PM
Star Wars Rebellion - by whyBish - 01-19-2005, 04:11 AM
Star Wars Rebellion - by Nystul - 01-19-2005, 08:59 AM
Star Wars Rebellion - by jahcs - 01-19-2005, 04:51 PM
Star Wars Rebellion - by whyBish - 01-20-2005, 09:04 AM

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