01-18-2005, 01:22 AM
I am the type of player that likes to completely finish a zone before I move on to another. Problems begin around levels 25 to 35, when quest goals begin to be in far-off areas killing monsters 5-7 levels above me. As an example, some quests in the Shimmering Flats area of Thousand Needles ask you to kill elite mobs in the Vile Reef on the other continent, or travel to the Searing Gorge to talk to someone who then asks me to kill things way above my head. Chances are that I won't be able to do this for another 5-6 levels. So my quest log fills up with mostly red quests that shrink the effective size of the quest log down to 4-5 orange quests that take a long time to complete. Making an expansive world with lots to explore and do is great, but placing arbitrary limits on what you can keep track of negates part of that greatness. I don't think Blizz should try to have it both ways-either contain quests for an area to zones adjacent to that area, or allow a wider scope of quests.
My grandfather always said not to complain about a problem without a solution, so how about this-every level after 20 increases your quest log capacity by 1. This would makes sense in that as your character travels the world more his horizons would become gradually broader.
Sled
How can you come to know yourself? Never by thinking, always by doing. Try to do your duty, and you'll know right away what you amount to.
--Johann Wolfgang von Goethe
My grandfather always said not to complain about a problem without a solution, so how about this-every level after 20 increases your quest log capacity by 1. This would makes sense in that as your character travels the world more his horizons would become gradually broader.
Sled
How can you come to know yourself? Never by thinking, always by doing. Try to do your duty, and you'll know right away what you amount to.
--Johann Wolfgang von Goethe