A Not So Soothing Nerf
#28
Taeme,Jan 15 2005, 03:21 AM Wrote:Dang man I'm so sorry to hear an ability does not work totally according to plan 100% of the time!
I realize Sap needs to have a fail rate, a resist rate, and a chance for you to not stay in stealth (even maxed). But, if the mob's big enough, that means casting an immediate evasion, hope my group (besides healer) pulls enough aggro, and watch my health pot and Vanish hotkeys carefully. Now say my group wasn't patient, it happens twice in a row, and now my only way out is Vanish. So I vanish, only wait! Someone was still casting a spell at me, so the bugged Vanish fails. Now I have Sprint, and hope that gets me away in time. But everyone one of those escapes is on a 5 minute timer. So for a Rogue to be ready for a failed Sap/Stealth, he may have to wait five minutes, and too many people aren't patient enough to wait with that Rogue.

I really, really don't mean to complain about the current way at all. I'm just saying this is what's already done, and take that into account when you talk about making it harder.


Quote:I just asked a level 60 friend of mine who's quite good at being a rogue. I'm not so good, only got a level 10. I ask him, hey man, if a mob breaks your stealth, are you dead?

He says no. Quote unquote "numerous escape methods".
All said above.

Quote:I'm interested in how having high detection mobs would be such a horrible problem when rogues aren't exactly out of options. But hey, can I ask if you were one of those that got stung by the Doan fix?
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Hey, look what we have here! Going for the cheapshot! Congratulations, I think you lasted record time. Since you asked, so far I've killed Doan once.

But there's a huge discrepency here. "high detection mobs" are not "stealth seeing mobs". In truth, when I'm playing at my best, I don't care how good (unless we're talking obscene) a mob's stealth detection is. Why is that? Distract. When stealthed, monsters won't even check to see if you're there, as long as you're behind them. Before every mob, I always try to distract to make sure their eyesight is as far away from me as possible.

But high detection mobs would not work for farming. How high are you going to put it? In two videos I've seen (Doan & Ironforge Bankers), both's closest spot involved walking past two people closeby. So say these two have a high detection rate and you want to stealth past them to farm, how do you do it? Distract the one guy away from you, then sap the other guy quickly. Walk past quickly, and when the sap wears off you're not in combat because you never actually attacked.

Since the vast majority of farmers are a decent level above the area they are in, the chances of failure in any of this is quite low. High detection mobs does not prevent farming. However, that's not what people are asking for. They want mobs that see through stealth. Meaning the Distract tactic is useless. Meaning that the Rogue is immediately forced to go into his escape options if he didn't know the mob sees him without a chance. Meaning, the next time he spots a stealth-seeing guy, he claims "Um, I'll open up with ... Throwing Daggers!" If you don't let a rogue walk up to a guy to attack, he has no opening move. No Sap, no Ambush, no Garrote (admittedly only used on bosses), no Cheap Shot. That's a lot of skills killed in the name of keeping farming down.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
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Messages In This Thread
A Not So Soothing Nerf - by MongoJerry - 01-14-2005, 11:58 AM
A Not So Soothing Nerf - by Bolty - 01-14-2005, 12:39 PM
A Not So Soothing Nerf - by Treesh - 01-14-2005, 02:12 PM
A Not So Soothing Nerf - by Raziel - 01-14-2005, 02:47 PM
A Not So Soothing Nerf - by Alrin - 01-14-2005, 03:24 PM
A Not So Soothing Nerf - by Kevin - 01-14-2005, 03:39 PM
A Not So Soothing Nerf - by stabby - 01-14-2005, 04:13 PM
A Not So Soothing Nerf - by Zarathustra - 01-14-2005, 04:44 PM
A Not So Soothing Nerf - by malphigian - 01-14-2005, 04:48 PM
A Not So Soothing Nerf - by DarkCrown - 01-14-2005, 05:06 PM
A Not So Soothing Nerf - by Raziel - 01-14-2005, 05:12 PM
A Not So Soothing Nerf - by malphigian - 01-14-2005, 05:25 PM
A Not So Soothing Nerf - by Taeme - 01-14-2005, 05:50 PM
A Not So Soothing Nerf - by Cryptic - 01-14-2005, 05:52 PM
A Not So Soothing Nerf - by Guest - 01-14-2005, 07:33 PM
A Not So Soothing Nerf - by Raziel - 01-14-2005, 07:44 PM
A Not So Soothing Nerf - by stabby - 01-14-2005, 07:48 PM
A Not So Soothing Nerf - by Caline - 01-14-2005, 08:41 PM
A Not So Soothing Nerf - by MongoJerry - 01-14-2005, 09:40 PM
A Not So Soothing Nerf - by MongoJerry - 01-14-2005, 09:42 PM
A Not So Soothing Nerf - by Roo - 01-14-2005, 10:56 PM
A Not So Soothing Nerf - by Quark - 01-14-2005, 10:57 PM
A Not So Soothing Nerf - by MongoJerry - 01-14-2005, 11:40 PM
A Not So Soothing Nerf - by WarLocke - 01-15-2005, 02:57 AM
A Not So Soothing Nerf - by Treesh - 01-15-2005, 03:38 AM
A Not So Soothing Nerf - by whyBish - 01-15-2005, 07:15 AM
A Not So Soothing Nerf - by Taeme - 01-15-2005, 08:21 AM
A Not So Soothing Nerf - by Quark - 01-15-2005, 03:13 PM
A Not So Soothing Nerf - by Artega - 01-15-2005, 07:51 PM
A Not So Soothing Nerf - by MongoJerry - 01-16-2005, 07:34 AM
A Not So Soothing Nerf - by Kevin - 01-16-2005, 03:57 PM
A Not So Soothing Nerf - by Thenryb - 01-17-2005, 01:16 AM
A Not So Soothing Nerf - by Raziel - 01-18-2005, 03:14 PM

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