01-14-2005, 04:44 PM
I'm just curious why they felt the need to nerf Soothe Animal as well, unless this was an unintentional side-effect of changing the priest spell. The ONLY time I've found a use for Soothe Animal has been to cast on the run while moving through a lower-level area, when I don't feel like fighting every bunny that I move past. This is especially evident when escorting a lower-level character across the world for some weapon training. I can destroy the crocolisks in the wetlands in a couple spells and get no exp for them... I'd rather just speed the trip up and help them get the griffon point.
Now, as a Druid, I'm unable to cast the spell on the run. This more or less cuts its effectiveness in half, as it's always been used as a time-saver rather than a fighting strategy.
I've seen lots of explanation why the Priest version of the spell was nerfed, and while I don't completely agree with it I can understand the need to do SOMETHING to keep them from bypassing instances. But I've seen no word on the Druid.
It's not a complaint. Life goes on and Soothe Animal will probably be on my secondary or tertiary bar now. But I'm curious just why the change was made.
Now, as a Druid, I'm unable to cast the spell on the run. This more or less cuts its effectiveness in half, as it's always been used as a time-saver rather than a fighting strategy.
I've seen lots of explanation why the Priest version of the spell was nerfed, and while I don't completely agree with it I can understand the need to do SOMETHING to keep them from bypassing instances. But I've seen no word on the Druid.
It's not a complaint. Life goes on and Soothe Animal will probably be on my secondary or tertiary bar now. But I'm curious just why the change was made.
See you in Town,
-Z
-Z