01-12-2005, 02:14 PM
Great initial writeup to get the issue on the table. With a little reseach we should isolate quest groups and identify quest rewards in such a way to compile an optimum leveling guide through 20.
Given 14 slot bags (I have a tailor main) what's the fastest progression available?
Pieces of data that would be relevant: Low HP mob types, good drop potential (humanoid), quest mobs, quest rewards, etc
-MB
Given 14 slot bags (I have a tailor main) what's the fastest progression available?
Pieces of data that would be relevant: Low HP mob types, good drop potential (humanoid), quest mobs, quest rewards, etc
-MB
-< You can only be young once, but you can be immature forever >-