Treesh,Jan 11 2005, 10:23 PM Wrote:How about for fun? Or as a mental exercise? Or trying to figure out what possible strength and weaknesses may be down the road? And you didn't mention the middle instances where you do need strategies and you can use different ones than for the high end instances. Is this an end-all, be-all guide of guides for How To Pull? No, not even close, but it does have some merit. Why so negative from so many people?
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As instances progress, you can think of them as adding a trick or two to your arsenal. For example, you can learn how to pull in Van Cleef instance or Wailing Caverns. Scarlet Monastery teaches you about importance of crowd control. In Zul'Farrak you might learn that it might be best to actually let warrior tank. Maraudon and Sunken Temple teach you about using AoE. As the instances get higher, people add more and more tools to their abilities, but the successful completion of these higher level instances will require the use of all the tools that you learned in previous instances. In Stratholme you will need crowd control just like you did in Scarlet Monastery, and you will also need AoE just like you did in Sunken Temple.
The early instances (and I would include here pretty much all up to and including Sunken Temple) do not require "different" strategies then the higher end ones. They are simpler versions of strategies you will use in higher instances; they prepare you for these new challenges.